public static void Main() { //Form_SplashScreen splashScreen = new Form_SplashScreen(); //splashScreen.Show(); //Enable visual styles so that any windows forms look the same as they would on other stromohab applications //e.g. the find server dialog Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); TcpChannel tcpChannel = new TcpChannel(8002); ChannelServices.RegisterChannel(tcpChannel, false); RemotingConfiguration.RegisterWellKnownServiceType(typeof(StromoLight_RemoteDrawingList.DrawingList), "TaskDesignerConnection", WellKnownObjectMode.Singleton); SDL_Main sdlMain = new SDL_Main(); sdlMain.StartSDL(); //sdlMain.SendStartupNotification(); TODO: include again once message queues have been investigated further (Bug #2). //splashScreen.StartCountdown(); //Start the application loop (Game Loop) Events.Run(); }
public static void Main() { //Form_SplashScreen splashScreen = new Form_SplashScreen(); //splashScreen.Show(); //Enable visual styles so that any windows forms look the same as they would on other stromohab applications //e.g. the find server dialog Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); TcpChannel tcpChannel = new TcpChannel(8002); ChannelServices.RegisterChannel(tcpChannel, false); RemotingConfiguration.RegisterWellKnownServiceType(typeof(StromoLight_RemoteDrawingList.DrawingList), "TaskDesignerConnection", WellKnownObjectMode.Singleton); SDL_Main sdlMain = new SDL_Main(); sdlMain.StartSDL(); //sdlMain.SendStartupNotification(); TODO: include again once message queues have been investigated further (Bug #2). //splashScreen.StartCountdown(); //Start the application loop (Game Loop) Events.Run(); }