/// <summary>
 /// Sends the updated speed to the TreadmillController
 /// </summary>
 public void UpdateSpeed()
 {
     if (!Communication.OptitrackCommandParser_Server.VirtualMotionCaputrePlayback)
     {
         realSpeed = Math.Round(speed * treadmillToVisuliserConversionValue, 1);
         if (realSpeed != TreadmillController.GetSpeed()) //only update if different
         {
             if (realSpeed >= minSpeed && realSpeed <= maxSpeed)
             {
                 TreadmillController.SetSpeed((float)realSpeed);
             }
         }
     }
 }
Beispiel #2
0
 private void button2_Click(object sender, EventArgs e)
 {
     //test the new ratio by sending out the real speed to all client applications
     TreadmillController.SetSpeed((float)Math.Round(speed * treadmillToVisuliserConversionValue, 1));
 }