Beispiel #1
0
 void PinchRightDetected()
 {
     //Debug.Log("Pinch R Detected");
     nb_pinch += 1;
     if (cMenu.GetCurrentMenu() == CurrentMenu.Menu.Selection && cMenu.GetCurrentMenuSelection() == CurrentMenu.Selection.Modification)
     {
         LeapDeformation.PinchRightDetected();
     }
     //Debug.Log("JE SUIS LA!");
 }
Beispiel #2
0
        //Update function with the Menu
        private void Update()
        {
            if (CurrentMenu.Menu.Selection == cMenu.GetCurrentMenu() && currentVolume != null)
            {
                if (CurrentMenu.Selection.SetOperation == cMenu.GetCurrentMenuSelection())
                {
                    switch (cMenu.GetCurrentMenuSetOperation())
                    {
                    case CurrentMenu.SetOperation.SetUnion:
                        if (test != 0)
                        {
                            BoolUpdate(OrBoolOperation);
                            test = 0;
                        }
                        break;

                    case CurrentMenu.SetOperation.SetIntersection:
                        if (test != 1)
                        {
                            BoolUpdate(AndBoolOperation);
                            test = 1;
                        }
                        break;

                    case CurrentMenu.SetOperation.SetRelativeComplement:
                        if (test != 2)
                        {
                            BoolUpdate(NotInBoolOperation);
                            test = 2;
                        }
                        break;

                    default:
                        if (cMenu.SetOperationIsConfirmed() && test != 3)
                        {
                            currentSelectedDataPoints = ScatterPlot.GetSelectedPoints(currentVolume);
                            currentSelectedDataPoints = BoolOperationMain(currentSelectedDataPoints);
                            OperationData.Add(new List <DataPoint>(currentSelectedDataPoints));
                            Coloration(currentSelectedDataPoints);
                            cMenu.ResetSetOperation();
                            test = 3;
                        }
                        break;
                    }
                }
            }
        }
Beispiel #3
0
        private bool MenuManager() // MenuManager returns true if it changed a page
        {
            // Checks whether a button is pressed

            switch (cMenu.GetCurrentMenu())
            {
            case CurrentMenu.Menu.Selection:
            {
                switch (cMenu.GetCurrentMenuSelection())
                {
                case CurrentMenu.Selection.SetOperation:             // Set Operation Menu behavior
                {
                    if (ButtonCreation.isPressed || Input.GetKey("c"))
                    {
                        cMenu.ResetSetOperation();
                        cMenu.SetSetOperation(CurrentMenu.SetOperation.SetIntersection);
                        return(true);
                    }


                    if (ButtonSelection.isPressed || Input.GetKey("e"))
                    {
                        cMenu.ResetSetOperation();
                        cMenu.SetSetOperation(CurrentMenu.SetOperation.SetUnion);
                        return(true);
                    }

                    if (ButtonStatistics.isPressed || Input.GetKey("t"))
                    {
                        cMenu.ResetSetOperation();
                        cMenu.SetSetOperation(CurrentMenu.SetOperation.SetRelativeComplement);
                        return(true);
                    }

                    if (ButtonHide_Show.isPressed || Input.GetKey("h"))
                    {
                        cMenu.ConfirmSetOperation();
                        cMenu.SetSetOperation(CurrentMenu.SetOperation.NoOperation);
                        return(true);
                    }


                    if (ButtonHelp_Options.isPressed || Input.GetKey("o"))
                    {
                        cMenu.ResetSetOperation();
                        cMenu.SetSetOperation(CurrentMenu.SetOperation.Return);
                        cMenu.SetSelection(CurrentMenu.Selection.NoSelection);
                        cMenu.SetSetOperation(CurrentMenu.SetOperation.NoOperation);
                        return(true);
                    }

                    break;
                }

                default:             //Selection Menu behavior
                {
                    if (ButtonCreation.isPressed || Input.GetKey("c"))
                    {
                        cMenu.SetSelection(CurrentMenu.Selection.Modification);
                        return(true);
                    }

                    if (ButtonSelection.isPressed || Input.GetKey("e"))
                    {
                        cMenu.SetSelection(CurrentMenu.Selection.Erase);
                        return(true);
                    }


                    if (ButtonStatistics.isPressed || Input.GetKey("t"))
                    {
                        cMenu.SetSelection(CurrentMenu.Selection.SetOperation);
                        return(true);
                    }

                    if (ButtonHide_Show.isPressed || Input.GetKey("h"))
                    {
                        cMenu.SetSelection(CurrentMenu.Selection.Return);
                        cMenu.SetMenu(CurrentMenu.Menu.NoMenuSelected);
                        cMenu.SetSelection(CurrentMenu.Selection.NoSelection);
                        return(true);
                    }

                    break;
                }
                }
                break;
            }

            default:     // General Menu Behavior
            {
                if (ButtonCreation.isPressed || Input.GetKeyDown("c"))
                {
                    cMenu.SetMenu(CurrentMenu.Menu.Creation);
                    return(true);
                }

                if (ButtonSelection.isPressed || Input.GetKeyDown("e"))
                {
                    cMenu.SetMenu(CurrentMenu.Menu.Selection);
                    return(true);
                }

                if (ButtonStatistics.isPressed || Input.GetKeyDown("t"))
                {
                    /* For the statistics, press once the button to show the stats.
                     * Press it again to hide the stats
                     */

                    if (cMenu.GetCurrentMenu() == CurrentMenu.Menu.Statistics)
                    {
                        cMenu.SetMenu(CurrentMenu.Menu.NoMenuSelected);
                    }
                    else
                    {
                        cMenu.SetMenu(CurrentMenu.Menu.Statistics);
                    }
                    return(true);
                }

                if (ButtonHide_Show.isPressed || Input.GetKeyDown("h"))
                {
                    if (cMenu.GetCurrentMenu() == CurrentMenu.Menu.Hide_Show)
                    {
                        cMenu.SetMenu(CurrentMenu.Menu.NoMenuSelected);
                    }
                    else
                    {
                        cMenu.SetMenu(CurrentMenu.Menu.Hide_Show);
                    }
                    return(true);
                }

                if (ButtonHelp_Options.isPressed || Input.GetKeyDown("o"))
                {
                    /* For the help, press once the button to show the them.
                     * Press it again to hide the stats
                     */

                    if (cMenu.GetCurrentMenu() == CurrentMenu.Menu.Help_Options)
                    {
                        cMenu.SetMenu(CurrentMenu.Menu.NoMenuSelected);
                    }
                    else
                    {
                        cMenu.SetMenu(CurrentMenu.Menu.Help_Options);
                    }
                    return(true);
                }

                if (ButtonQuit.isPressed || Input.GetKeyDown("escape"))
                {
                    cMenu.SetMenu(CurrentMenu.Menu.Quit);
                    Application.Quit();
                    UnityEditor.EditorApplication.isPlaying = false;
                }

                break;
            }
            }

            return(false);
        }