private void SyncServerTimeImpl()
        {
            if (_tcs == null)
            {
                _tcs = new TaskCompletionSource <bool>();
                _scene.RpcTask("clock.time").Then(packet =>
                {
                    _knwonServerTimeTicks = packet.ReadObject <long>();
                    _knownServerTime      = packet.ReadObject <DateTime>();

                    _tcs.SetResult(true);
                })
                .ContinueWith(t =>
                {
                    if (t.IsFaulted)
                    {
                        _scene.DependencyResolver.Resolve <ILogger>().Error(t.Exception);
                    }
                });
            }
        }
        /// <summary>
        /// Sends a remote procedure call with an object as input, expecting exactly one answer
        /// </summary>
        /// <typeparam name="TData">The type of data to send</typeparam>
        /// <typeparam name="TResponse">The expected type of the responses.</typeparam>
        /// <param name="scene">The target scene.</param>
        /// <param name="route">The target route.</param>
        /// <param name="data">The data object to send.</param>
        /// <param name="priority">The priority level used to send the request.</param>
        /// <returns>A tesk representing the remote procedure, whose return value is the deserialized value of the answer</returns>
        public static async Task <TResponse> RpcTask <TData, TResponse>(this Scene scene, string route, TData data, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
        {
            var result = await scene.RpcTask(route, s => scene.Host.Serializer().Serialize(data, s), priority);

            return(result.ReadObject <TResponse>());
        }
Beispiel #3
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 public Task <LeaderboardResult> Query(LeaderboardQuery query)
 {
     return(_scene.RpcTask <LeaderboardQuery, LeaderboardResult>("leaderboard.query", query));
 }
Beispiel #4
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 public Task <TOut> SendGameResult <Tin, TOut>(Tin result)
 {
     return(_scene.RpcTask <Tin, TOut>("gamesession.postresults", result));
 }
 public static Task <TResponse> RpcTask <TResponse>(this Scene scene, string route, Action <Stream> writer, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcTask <TResponse>(route, writer, CancellationToken.None, priority));
 }
 /// <summary>
 /// Sends a remote procedure call using raw binary data as input, expecting exactly one answer
 /// </summary>
 /// <typeparam name="TResponse">The expected type of the responses.</typeparam>
 /// <param name="scene">The target scene.</param>
 /// <param name="route">The target route.</param>
 /// <param name="writer">A writer method writing the data to send.</param>
 /// <param name="priority">The priority level used to send the request.</param>
 /// <returns>A task representing the remote procedure, whose return value is the deserialized value of the answer</returns>
 public static Task <TResponse> RpcTask <TResponse>(this Scene scene, string route, Action <Stream> writer, CancellationToken cancellationToken, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcTask(route, writer, cancellationToken, priority)
            .Then(result => result.ReadObject <TResponse>()));
 }
 public static Task <TResponse> RpcTask <TData, TResponse>(this Scene scene, string route, TData data, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcTask <TData, TResponse>(route, data, CancellationToken.None, priority));
 }
 /// <summary>
 /// Sends a remote procedure call with an object as input, expecting exactly one answer
 /// </summary>
 /// <typeparam name="TData">The type of data to send</typeparam>
 /// <typeparam name="TResponse">The expected type of the responses.</typeparam>
 /// <param name="scene">The target scene.</param>
 /// <param name="route">The target route.</param>
 /// <param name="data">The data object to send.</param>
 /// <param name="priority">The priority level used to send the request.</param>
 /// <returns>A task representing the remote procedure, whose return value is the deserialized value of the answer</returns>
 public static Task <TResponse> RpcTask <TData, TResponse>(this Scene scene, string route, TData data, CancellationToken cancellationToken, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcTask(route, s => scene.Host.Serializer().Serialize(data, s), cancellationToken, priority)
            .Then(result => result.ReadObject <TResponse>()));
 }
 public static Task <Packet <IScenePeer> > RpcTask(this Scene scene, string route, PacketPriority priority = PacketPriority.MEDIUM_PRIORITY)
 {
     return(scene.RpcTask(route, CancellationToken.None, priority));
 }