public async Task CreateRelayServer()
        {
            var si = SteamNetworkingSockets.CreateRelaySocket <TestSocketInterface>();

            Console.WriteLine($"Created Socket: {si}");

            // Give it a second for something to happen
            await Task.Delay(1000);

            si.Close();
        }
        public async Task RelayEndtoEnd()
        {
            var socket = SteamNetworkingSockets.CreateRelaySocket <TestSocketInterface>(7788);
            var server = socket.RunAsync();

            await Task.Delay(1000);

            var connection = SteamNetworkingSockets.ConnectRelay <TestConnectionInterface>(SteamClient.SteamId, 7788);
            var client     = connection.RunAsync();

            await Task.WhenAll(server, client);
        }
        public async Task CreateRelayServer()
        {
            SteamNetworkingUtils.DebugLevel     = NetDebugOutput.Everything;
            SteamNetworkingUtils.OnDebugOutput += DebugOutput;

            var si = SteamNetworkingSockets.CreateRelaySocket <TestSocketInterface>();

            Console.WriteLine($"Created Socket: {si}");

            // Give it a second for something to happen
            await Task.Delay(1000);

            si.Close();
        }
Beispiel #4
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        public async Task RelayEndtoEnd()
        {
            SteamNetworkingUtils.InitRelayNetworkAccess();

            // For some reason giving steam a couple of seconds here
            // seems to prevent it returning null connections from ConnectNormal
            await Task.Delay(2000);

            Console.WriteLine($"----- Creating Socket Relay Socket..");
            var socket = SteamNetworkingSockets.CreateRelaySocket <TestSocketInterface>(6);
            var server = socket.RunAsync();

            await Task.Delay(1000);

            Console.WriteLine($"----- Connecting To Socket via SteamId ({SteamClient.SteamId})");
            var connection = SteamNetworkingSockets.ConnectRelay <TestConnectionInterface>(SteamClient.SteamId, 6);
            var client     = connection.RunAsync();

            await Task.WhenAll(server, client);
        }