Beispiel #1
0
 public void Update(GameTime gameTime, SoundEffects soundEffects)
 {
     this.gameTime = gameTime;
     if (inMatch)
     {
         // currently in true seconds since match start counting up
         secondsToDisplay = (float)gameTime.TotalGameTime.TotalSeconds - timeMatchStarted;
         if (secondsToDisplay <= 15)
         {
             if (matchJustStarted)
             {
                 soundEffects.addToQueue("autoStart");
                 matchJustStarted = false;
             }
             // auto
             auto             = true;
             teleop           = false;
             endgame          = false;
             secondsToDisplay = 15 - secondsToDisplay;
         }
         else if (secondsToDisplay <= 119)
         {
             if (!teleop)
             {
                 soundEffects.addToQueue("teleopStart");
             }
             // teleop
             auto              = false;
             teleop            = true;
             endgame           = false;
             secondsToDisplay -= 15;
             secondsToDisplay  = 135 - secondsToDisplay;
         }
         else if (secondsToDisplay <= 150)
         {
             // endgame
             if (!endgame)
             {
                 soundEffects.addToQueue("endgameStart");
             }
             auto              = false;
             teleop            = false;
             endgame           = true;
             secondsToDisplay -= 15;
             secondsToDisplay  = 135 - secondsToDisplay;
         }
         else if (secondsToDisplay > 150)
         {
             if (endgame)
             {
                 soundEffects.addToQueue("matchEnd");
             }
             // match over
             auto             = false;
             teleop           = false;
             endgame          = false;
             secondsToDisplay = 0;
             inMatch          = false;
         }
         timeStr = ((int)secondsToDisplay).ToString();
     }
     else
     {
         timeStr = "0";
     }
 }
Beispiel #2
0
 public void Reset(SoundEffects soundEffects)
 {
     inMatch = false;
     soundEffects.addToQueue("faultSound");
 }