Beispiel #1
0
        private void handleTransferStateChanged(object sender, TransferStateChangedEventArgs e)
        {
            TransferInfo t = (TransferInfo)sender;

            if (t.IsSending && e.NewState == TransferState.InProgress)
            {
                // we just started sending an app to a peer
                updateStatus(String.Format("Sending {0} to {1}", t.App.Name, t.Peer.Hostname));
            }
            else if (!(t.IsSending) && e.NewState == TransferState.Complete)
            {
                // we just finished receiving an app from a peer
                updateStatus(String.Format("Received {0} from {1}", t.App.Name, t.Peer.Hostname));

                if (!Library.Apps.ContainsKey(t.App.AppId))
                {
                    Library.Apps.Add(t.App.AppId, t.App);
                }

                updateAvailableApps();
            }

            // see if we have anything on the queue that we should start
            startQueuedTransfers();
        }
Beispiel #2
0
        private void transferStateChanged(object sender, TransferStateChangedEventArgs e)
        {
            if (this.InvokeRequired)
            {
                TransferStateChangedEventHandler d = new TransferStateChangedEventHandler(transferStateChanged);
                this.Invoke(d, new object[] { sender, e });
            }
            else
            {
                // ignore if we're closing (i.e. exiting app)
                if (_isClosing)
                {
                    return;
                }

                TransferInfo transfer = (TransferInfo)sender;
                if (e.NewState == TransferState.Failed)
                { // show message box with failure reason
                    labelTransferName.Text  = "";
                    labelTransferTime.Text  = "";
                    labelTransferSpeed.Text = "";

                    string msg = "Unable to sync " + transfer.App.Name + ".";
                    if (e.Reason.Length > 0)
                    {
                        msg += " " + e.Reason + ".";
                    }

                    MessageBox.Show(msg, "Transfer Failed");
                }
                else if (e.NewState == TransferState.WaitingForManifest && !transfer.IsSending)
                {
                    labelTransferName.Text = transfer.App.Name;
                    labelTransferTime.Text = "Starting...";
                }
                else if (e.NewState == TransferState.InProgress && !transfer.IsSending)
                {
                    progressBarTransfer.Maximum = (int)(transfer.TotalBytes / 1024);
                    progressBarTransfer.Value   = (int)(transfer.BytesTransferred / 1024);
                    labelTransferName.Text      = transfer.App.Name;
                }
                else if (e.NewState == TransferState.Complete && !transfer.IsSending)
                {
                    progressBarTransfer.Maximum = 10;
                    progressBarTransfer.Value   = 10;

                    long     bytesPerSec = transfer.TransferSpeed;
                    TimeSpan timeTaken   = TimeSpan.FromSeconds(transfer.ElapsedMilliseconds / 1000);
                    labelTransferTime.Text  = String.Format(new FileSizeFormatProvider(), "{0:fs} in ", transfer.TotalBytes) + timeTaken.ToString("c");
                    labelTransferSpeed.Text = String.Format(new FileSizeFormatProvider(), "{0:fs}/s", bytesPerSec);

                    // todo - do this in a way that doesn't block the UI thread
                    MessageBox.Show(String.Format("{0} has finished syncing!", transfer.App.Name), "Transfer Complete");
                }
            }
        }