protected void OnDisconnected( DisconnectedEventArgs e ) { if ( Disconnected != null ) Disconnected( this, e ); }
void Disconnected( object sender, DisconnectedEventArgs e ) { ConnectedUniverse = EUniverse.Invalid; steamClient.PostCallback( new DisconnectedCallback( e.UserInitiated ) ); }
void Disconnected(object sender, DisconnectedEventArgs e) { ConnectedUniverse = EUniverse.Invalid; steamClient.PostCallback(new DisconnectedCallback(e.UserInitiated)); }