Beispiel #1
0
        internal static GameServerInfo Parse(IGameServer server, ushort ping, BufferReader reader)
        {
            var result = new GameServerInfo
            {
                Server          = server,
                ProtocolVersion = reader.ReadByte(),
                Name            = reader.ReadString(),
                Map             = reader.ReadString(),
                Gamedir         = reader.ReadString(),
                Game            = reader.ReadString(),
                AppId           = reader.ReadShort(),
                Players         = reader.ReadByte(),
                MaxPlayers      = reader.ReadByte(),
                Bots            = reader.ReadByte(),
                Type            = ReadType(reader),
                Environment     = ReadEnvironment(reader),
                HasPassword     = reader.ReadBool(),
                Vac             = reader.ReadBool(),
                Version         = reader.ReadString(),
                Ping            = ping
            };

            return(result);
        }
Beispiel #2
0
        internal static GameServerInfo Parse(IGameServer server, ushort ping, BufferReader reader)
        {
            var result = new GameServerInfo
            {
                Server = server,
                ProtocolVersion = reader.ReadByte(),
                Name = reader.ReadString(),
                Map = reader.ReadString(),
                Gamedir = reader.ReadString(),
                Game = reader.ReadString(),
                AppId = reader.ReadShort(),
                Players = reader.ReadByte(),
                MaxPlayers = reader.ReadByte(),
                Bots = reader.ReadByte(),
                Type = ReadType(reader),
                Environment = ReadEnvironment(reader),
                HasPassword = reader.ReadBool(),
                Vac = reader.ReadBool(),
                Version = reader.ReadString(),
                Ping = ping
            };

            return result;
        }
Beispiel #3
0
        private async Task<GameServerInfo> QueryServerInfoAsync(TimeSpan timeout)
        {
            var task = Task.Run(async () =>
            {
                using (var client = SteamAgent.GetUdpClient(EndPoint))
                {
                    var requestPacket = GetRequestPacket(GameServerQueryPacketType.InfoRequest);
                    requestPacket.WriteString("Source Engine Query");

                    var pingTask = SendPing();
                    var responseTask = SteamAgent.RequestResponseAsync(client, requestPacket.ToArray(), 4);

                    await Task.WhenAll(pingTask, responseTask);

                    var response = await responseTask;
                    var ping = await pingTask;

                    var responseType = response.ReadEnum<GameServerQueryPacketType>();

                    if (responseType != GameServerQueryPacketType.InfoResponse)
                        throw new ProtocolViolationException();

                    _info = GameServerInfo.Parse(this, ping, response);
                    return _info;
                }
            });

            return await task.TimeoutAfter(timeout);
        }