GetColor() public abstract method

Gets the color at the specified position.
public abstract GetColor ( int x, int y ) : BufferColor
x int The X position to sample from.
y int The Y position to sample from.
return BufferColor
Beispiel #1
0
 /// <summary>
 /// Fills the entire buffer with a brush.
 /// </summary>
 /// <param name="brush">The brush to fill the buffer with.</param>
 public unsafe void ClearBrush(BufferBrush brush)
 {
     for (int i = _width - 1; i >= 0; i--)
     {
         for (int j = _height - 1; j >= 0; j--)
         {
             _buffer[j, i].ForeColor = brush.GetColor(i, j);
             _buffer[j, i].BackColor = brush.GetColor(i, j);
             _buffer[j, i].CharData  = '\0';
         }
     }
 }
Beispiel #2
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        /// <summary>
        /// Draws a solid box with the specified dimensions to the buffer.
        /// </summary>
        /// <param name="x">The X coordinate of the box.</param>
        /// <param name="y">The Y coordinate of the box.</param>
        /// <param name="w">The width of the box.</param>
        /// <param name="h">The height of the box.</param>
        /// <param name="brush">The brush to draw the box with.</param>
        public void DrawBox(int x, int y, int w, int h, BufferBrush brush)
        {
            if (w < 0)
            {
                w *= -1;
                x -= w;
            }
            if (h < 0)
            {
                h *= -1;
                y -= h;
            }

            var b = _buffer;

            for (int i = 0; i < w; i++)
            {
                for (int j = 0; j < h; j++)
                {
                    if (InBounds(x + i, y + j))
                    {
                        b[y + j, x + i].BackColor = brush.GetColor(x + i, y + j);
                    }
                }
            }
        }
Beispiel #3
0
        /// <summary>
        /// Draws text to a buffer using the specified settings.
        /// </summary>
        /// <param name="buffer">The buffer to draw to.</param>
        /// <param name="text">The text to draw.</param>
        /// <param name="position">The position of the text.</param>
        /// <param name="brush">The brush to draw the text with.</param>
        /// <param name="alignment">The alignment of the text relative to its position.</param>
        public void Draw(ConsoleBuffer buffer, string text, Point position, BufferBrush brush, Alignment alignment)
        {
            int // Character offsets
                mx = 0,
                my = 0;

            Point p  = new Point();
            Point pc = new Point();

            foreach (char c in text)
            {
                p.X = alignment == Alignment.Left ? mx : -CharWidth - mx;
                p.Y = my;
                p   = p + position;
                if (c == '\n')
                {
                    mx  = 0;
                    my += CharHeight + 1;
                }
                else if (!Char.IsControl(c))
                {
                    for (int i = 0; i < glyphs[c].Length; i++)
                    {
                        if (c > glyphs.Length)
                        {
                            continue;
                        }
                        if (glyphs[c] == null)
                        {
                            continue;
                        }
                        pc.Y = i;
                        for (int j = 0; j < glyphs[c][i].Length; j++)
                        {
                            if (glyphs[c][i] == null)
                            {
                                continue;
                            }
                            if (!glyphs[c][i][j])
                            {
                                continue;
                            }
                            pc.X = j;
                            buffer.SetUnitBackColor(p + pc, brush.GetColor(p.X + pc.X, p.Y + pc.Y));
                        }
                    }
                    mx += CharWidth + 1;
                }
            }
        }
Beispiel #4
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        /// <summary>
        /// Draws a solid circle to the buffer with the specified attributes.
        /// </summary>
        /// <param name="x">The X position of the circle, relative to its center.</param>
        /// <param name="y">The Y position of the circle, relative to its center.</param>
        /// <param name="radius">The radius of the circle.</param>
        /// <param name="brush">The brush to draw the circle with.</param>
        public void DrawCircle(int x, int y, int radius, BufferBrush brush)
        {
            if (radius < 0)
            {
                radius *= -1;
            }
            int rr = radius * radius;

            for (int i = -radius; i <= radius; i++)
            {
                for (int j = -radius; j <= radius; j++)
                {
                    if (i * i + j * j <= rr && InBounds(x + i, y + j))
                    {
                        _buffer[y + j, x + i].BackColor = brush.GetColor(x + i, y + j);
                    }
                }
            }
        }
Beispiel #5
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        /// <summary>
        /// Draws a box with the specified border and fill brushes.
        /// </summary>
        /// <param name="x">The X position of the box.</param>
        /// <param name="y">The Y position of the box.</param>
        /// <param name="w">The width of the box.</param>
        /// <param name="h">The height of the box.</param>
        /// <param name="thickness">The border thickness of the box.</param>
        /// <param name="border">The brush to draw the border with.</param>
        /// <param name="fill">The brush to draw the fill with.</param>
        public void DrawBox(int x, int y, int w, int h, int thickness, BufferBrush border, BufferBrush fill)
        {
            if (w < 0)
            {
                w *= -1;
                x -= w;
            }
            if (h < 0)
            {
                h *= -1;
                y -= h;
            }
            if (thickness < 0)
            {
                thickness *= -1;
            }

            var b = _buffer;

            for (int i = 0; i < w; i++)
            {
                for (int j = 0; j < h; j++)
                {
                    if (InBounds(x + i, y + j))
                    {
                        if ((i >= thickness && i < w - thickness) && (j >= thickness && j < h - thickness))
                        {
                            b[y + j, x + i].BackColor = fill.GetColor(x + i, y + j);
                        }
                        else
                        {
                            b[y + j, x + i].BackColor = border.GetColor(x + i, y + j);
                        }
                    }
                }
            }
        }
Beispiel #6
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        /// <summary>
        /// Draws a circle with the specified radius, border thickness, and attributes for both border and fill.
        /// </summary>
        /// <param name="x">The X position of the circle, relative to its center.</param>
        /// <param name="y">The Y position of the circle, relative to its center.</param>
        /// <param name="radius">The radius of the circle.</param>
        /// <param name="thickness">The border thickness of the circle.</param>
        /// <param name="border">The border brush for the circle.</param>
        /// <param name="fill">The fill brush for the circle.</param>
        public void DrawCircle(int x, int y, int radius, int thickness, BufferBrush border, BufferBrush fill)
        {
            if (radius < 0)
            {
                radius *= -1;
            }
            if (thickness < 0)
            {
                thickness *= -1;
            }
            if (thickness > radius)
            {
                thickness = radius;
            }
            int rra = radius * radius;
            int rrb = (radius - thickness) * (radius - thickness);
            int d   = 0;

            for (int i = -radius; i <= radius; i++)
            {
                for (int j = -radius; j <= radius; j++)
                {
                    d = i * i + j * j;
                    if (InBounds(x + i, y + j))
                    {
                        if (d < rrb)
                        {
                            _buffer[y + j, x + i].BackColor = fill.GetColor(x + i, y + j);
                        }
                        else if (d <= rra)
                        {
                            _buffer[y + j, x + i].BackColor = border.GetColor(x + i, y + j);
                        }
                    }
                }
            }
        }
Beispiel #7
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        /// <summary>
        /// Draws a triangle with the specified border and fill brushes.
        /// </summary>
        /// <param name="triangle">The triangle to draw.</param>
        /// <param name="border">The border brush.</param>
        /// <param name="fill">The fill brush.</param>
        public void DrawTriangle(Triangle triangle, BufferBrush border, BufferBrush fill)
        {
            var    bounds = triangle.GetBounds();
            double area   = triangle.Area;
            Point  p      = new Point();
            double sum    = 0;

            for (int i = bounds.Left; i < bounds.Right; i++)
            {
                for (int j = bounds.Top; j < bounds.Bottom; j++)
                {
                    p.X = i;
                    p.Y = j;
                    sum = Triangle.GetArea(p, triangle.A, triangle.B) +
                          Triangle.GetArea(p, triangle.B, triangle.C) +
                          Triangle.GetArea(p, triangle.C, triangle.A);
                    if (sum >= area - 1 && sum <= area + 1)
                    {
                        _buffer[j, i].BackColor = fill.GetColor(i, j);
                    }
                }
            }
            DrawTriangle(triangle, border);
        }
Beispiel #8
0
 /// <summary>
 /// Draws a line to the buffer.
 /// </summary>
 /// <param name="x">The starting X coordinate of the line.</param>
 /// <param name="y">The starting Y coordinate of the line.</param>
 /// <param name="x2">The ending X coordinate of the line.</param>
 /// <param name="y2">The ending Y coordinate of the line.</param>
 /// <param name="brush">The brush to draw the line with.</param>
 public void DrawLine(int x, int y, int x2, int y2, BufferBrush brush)
 {
     var b = _buffer;
     int w = x2 - x;
     int h = y2 - y;
     int dx1 = 0, dy1 = 0, dx2 = 0, dy2 = 0;
     if (w < 0) dx1 = -1; else if (w > 0) dx1 = 1;
     if (h < 0) dy1 = -1; else if (h > 0) dy1 = 1;
     if (w < 0) dx2 = -1; else if (w > 0) dx2 = 1;
     int longest = Math.Abs(w);
     int shortest = Math.Abs(h);
     if (!(longest > shortest))
     {
         longest = Math.Abs(h);
         shortest = Math.Abs(w);
         if (h < 0) dy2 = -1; else if (h > 0) dy2 = 1;
         dx2 = 0;
     }
     int numerator = longest >> 1;
     for (int i = 0; i <= longest; i++)
     {
         if (InBounds(ref x, ref y))
         {
             b[y, x].BackColor = brush.GetColor(x, y);
         }
         numerator += shortest;
         if (!(numerator < longest))
         {
             numerator -= longest;
             x += dx1;
             y += dy1;
         }
         else
         {
             x += dx2;
             y += dy2;
         }
     }
 }
Beispiel #9
0
 /// <summary>
 /// Draws a circle with the specified radius, border thickness, and attributes for both border and fill.
 /// </summary>
 /// <param name="x">The X position of the circle, relative to its center.</param>
 /// <param name="y">The Y position of the circle, relative to its center.</param>
 /// <param name="radius">The radius of the circle.</param>
 /// <param name="thickness">The border thickness of the circle.</param>
 /// <param name="border">The border brush for the circle.</param>
 /// <param name="fill">The fill brush for the circle.</param>
 public void DrawCircle(int x, int y, int radius, int thickness, BufferBrush border, BufferBrush fill)
 {
     if (radius < 0) radius *= -1;
     if (thickness < 0) thickness *= -1;
     if (thickness > radius) thickness = radius;
     int rra = radius * radius;
     int rrb = (radius - thickness) * (radius - thickness);
     int d = 0;
     for (int i = -radius; i <= radius; i++)
         for (int j = -radius; j <= radius; j++)
         {
             d = i * i + j * j;
             if (InBounds(x + i, y + j))
             {
                 if (d < rrb)
                 {
                     _buffer[y + j, x + i].BackColor = fill.GetColor(x + i, y + j);
                 }
                 else if (d <= rra)
                 {
                     _buffer[y + j, x + i].BackColor = border.GetColor(x + i, y + j);
                 }
             }
         }
 }
Beispiel #10
0
 /// <summary>
 /// Draws a solid circle to the buffer with the specified attributes.
 /// </summary>
 /// <param name="x">The X position of the circle, relative to its center.</param>
 /// <param name="y">The Y position of the circle, relative to its center.</param>
 /// <param name="radius">The radius of the circle.</param>
 /// <param name="brush">The brush to draw the circle with.</param>
 public void DrawCircle(int x, int y, int radius, BufferBrush brush)
 {
     if (radius < 0) radius *= -1;
     int rr = radius * radius;
     for (int i = -radius; i <= radius; i++)
         for (int j = -radius; j <= radius; j++)
         {
             if (i * i + j * j <= rr && InBounds(x + i, y + j))
             {
                 _buffer[y + j, x + i].BackColor = brush.GetColor(x + i,y + j);
             }
         }
 }
Beispiel #11
0
        /// <summary>
        /// Draws a box with the specified border and fill brushes.
        /// </summary>
        /// <param name="x">The X position of the box.</param>
        /// <param name="y">The Y position of the box.</param>
        /// <param name="w">The width of the box.</param>
        /// <param name="h">The height of the box.</param>
        /// <param name="thickness">The border thickness of the box.</param>
        /// <param name="border">The brush to draw the border with.</param>
        /// <param name="fill">The brush to draw the fill with.</param>
        public void DrawBox(int x, int y, int w, int h, int thickness, BufferBrush border, BufferBrush fill)
        {
            if (w < 0)
            {
                w *= -1;
                x -= w;
            }
            if (h < 0)
            {
                h *= -1;
                y -= h;
            }
            if (thickness < 0)
            {
                thickness *= -1;
            }

            var b = _buffer;

            for (int i = 0; i < w; i++)
                for (int j = 0; j < h; j++)
                {
                    if (InBounds(x + i, y + j))
                    {
                        if ((i >= thickness && i < w - thickness) && (j >= thickness && j < h - thickness))
                        {
                            b[y + j, x + i].BackColor = fill.GetColor(x + i, y + j);
                        }
                        else
                        {
                            b[y + j, x + i].BackColor = border.GetColor(x + i, y + j);
                        }
                    }
                }
        }
Beispiel #12
0
        /// <summary>
        /// Draws a solid box with the specified dimensions to the buffer.
        /// </summary>
        /// <param name="x">The X coordinate of the box.</param>
        /// <param name="y">The Y coordinate of the box.</param>
        /// <param name="w">The width of the box.</param>
        /// <param name="h">The height of the box.</param>
        /// <param name="brush">The brush to draw the box with.</param>
        public void DrawBox(int x, int y, int w, int h, BufferBrush brush)
        {
            if (w < 0)
            {
                w *= -1;
                x -= w;
            }
            if (h < 0)
            {
                h *= -1;
                y -= h;
            }

            var b = _buffer;

            for (int i = 0; i < w; i++)
                for (int j = 0; j < h; j++)
                {
                    if (InBounds(x + i, y + j))
                    {
                        b[y + j, x + i].BackColor = brush.GetColor(x + i, y + j);
                    }
                }
        }
Beispiel #13
0
 /// <summary>
 /// Fills the entire buffer with a brush.
 /// </summary>
 /// <param name="brush">The brush to fill the buffer with.</param>
 public unsafe void ClearBrush(BufferBrush brush)
 {
     for (int i = _width - 1; i >= 0; i--)
     for (int j = _height - 1; j >= 0; j--)
     {
         _buffer[j, i].ForeColor = brush.GetColor(i, j);
         _buffer[j, i].BackColor = brush.GetColor(i, j);
         _buffer[j, i].CharData = '\0';
     }
 }
Beispiel #14
0
        /// <summary>
        /// Flood fills a closed region containing the specified coordinates with a brush.
        /// </summary>
        /// <param name="x">The X coordinate to begin filling at.</param>
        /// <param name="y">The Y coordinate to begin filling at.</param>
        /// <param name="brush">The brush to fill the region with.</param>
        public void FloodFill(int x, int y, BufferBrush brush)
        {
            if (!InBounds(x, y))
            {
                return;
            }
            var initColor = _buffer[y, x].BackColor;

            if (brush.GetColor(x, y) == initColor)
            {
                return;
            }
            List <Point> queue = new List <Point>(32);

            queue.Add(new Point(x, y));
            Point p;
            int   w, e, j;

            for (int i = 0; i < queue.Count; i++)
            {
                p = queue[i];
                w = e = p.X;
                while (w - 1 >= 0)
                {
                    if (_buffer[p.Y, w - 1].BackColor == initColor)
                    {
                        w--;
                    }
                    else
                    {
                        break;
                    }
                }
                while (e + 1 < _width)
                {
                    if (_buffer[p.Y, e + 1].BackColor == initColor)
                    {
                        e++;
                    }
                    else
                    {
                        break;
                    }
                }
                for (j = w; j <= e; j++)
                {
                    _buffer[p.Y, j].BackColor = brush.GetColor(j, p.Y);
                    if (p.Y + 1 < _height)
                    {
                        if (_buffer[p.Y + 1, j].BackColor == initColor)
                        {
                            queue.Add(new Point(j, p.Y + 1));
                        }
                    }
                    if (p.Y - 1 >= 0)
                    {
                        if (_buffer[p.Y - 1, j].BackColor == initColor)
                        {
                            queue.Add(new Point(j, p.Y - 1));
                        }
                    }
                }
            }
        }
Beispiel #15
0
        /// <summary>
        /// Draws a line to the buffer.
        /// </summary>
        /// <param name="x">The starting X coordinate of the line.</param>
        /// <param name="y">The starting Y coordinate of the line.</param>
        /// <param name="x2">The ending X coordinate of the line.</param>
        /// <param name="y2">The ending Y coordinate of the line.</param>
        /// <param name="brush">The brush to draw the line with.</param>
        public void DrawLine(int x, int y, int x2, int y2, BufferBrush brush)
        {
            var b = _buffer;
            int w = x2 - x;
            int h = y2 - y;
            int dx1 = 0, dy1 = 0, dx2 = 0, dy2 = 0;

            if (w < 0)
            {
                dx1 = -1;
            }
            else if (w > 0)
            {
                dx1 = 1;
            }
            if (h < 0)
            {
                dy1 = -1;
            }
            else if (h > 0)
            {
                dy1 = 1;
            }
            if (w < 0)
            {
                dx2 = -1;
            }
            else if (w > 0)
            {
                dx2 = 1;
            }
            int longest  = Math.Abs(w);
            int shortest = Math.Abs(h);

            if (!(longest > shortest))
            {
                longest  = Math.Abs(h);
                shortest = Math.Abs(w);
                if (h < 0)
                {
                    dy2 = -1;
                }
                else if (h > 0)
                {
                    dy2 = 1;
                }
                dx2 = 0;
            }
            int numerator = longest >> 1;

            for (int i = 0; i <= longest; i++)
            {
                if (InBounds(ref x, ref y))
                {
                    b[y, x].BackColor = brush.GetColor(x, y);
                }
                numerator += shortest;
                if (!(numerator < longest))
                {
                    numerator -= longest;
                    x         += dx1;
                    y         += dy1;
                }
                else
                {
                    x += dx2;
                    y += dy2;
                }
            }
        }
Beispiel #16
0
 /// <summary>
 /// Draws a triangle with the specified border and fill brushes.
 /// </summary>
 /// <param name="triangle">The triangle to draw.</param>
 /// <param name="border">The border brush.</param>
 /// <param name="fill">The fill brush.</param>
 public void DrawTriangle(Triangle triangle, BufferBrush border, BufferBrush fill)
 {
     var bounds = triangle.GetBounds();
     double area = triangle.Area;
     Point p = new Point();
     double sum = 0;
     for (int i = bounds.Left; i < bounds.Right; i++)
     for (int j = bounds.Top; j < bounds.Bottom; j++)
     {
         p.X = i;
         p.Y = j;
         sum = Triangle.GetArea(p, triangle.A, triangle.B) +
             Triangle.GetArea(p, triangle.B, triangle.C) +
             Triangle.GetArea(p, triangle.C, triangle.A);
         if (sum >= area - 1 && sum <= area + 1)
         {
             _buffer[j, i].BackColor = fill.GetColor(i, j);
         }
     }
     DrawTriangle(triangle, border);
 }
Beispiel #17
0
 /// <summary>
 /// Flood fills a closed region containing the specified coordinates with a brush.
 /// </summary>
 /// <param name="x">The X coordinate to begin filling at.</param>
 /// <param name="y">The Y coordinate to begin filling at.</param>
 /// <param name="brush">The brush to fill the region with.</param>
 public void FloodFill(int x, int y, BufferBrush brush)
 {
     if (!InBounds(x, y)) return;
     var initColor = _buffer[y, x].BackColor;
     if (brush.GetColor(x,y) == initColor) return;
     List<Point> queue = new List<Point>(32);
     queue.Add(new Point(x, y));
     Point p;
     int w, e, j;
     for (int i = 0; i < queue.Count; i++)
     {
         p = queue[i];
         w = e = p.X;
         while (w - 1 >= 0)
         {
             if (_buffer[p.Y, w - 1].BackColor == initColor)
             {
                 w--;
             }
             else
             {
                 break;
             }
         }
         while (e + 1 < _width)
         {
             if (_buffer[p.Y, e + 1].BackColor == initColor)
             {
                 e++;
             }
             else
             {
                 break;
             }
         }
         for (j = w; j <= e; j++)
         {
             _buffer[p.Y, j].BackColor = brush.GetColor(j, p.Y);
             if (p.Y + 1 < _height)
             {
                 if (_buffer[p.Y + 1, j].BackColor == initColor)
                 {
                     queue.Add(new Point(j, p.Y + 1));
                 }
             }
             if (p.Y - 1 >= 0)
             {
                 if (_buffer[p.Y - 1, j].BackColor == initColor)
                 {
                     queue.Add(new Point(j, p.Y - 1));
                 }
             }
         }
     }
 }
Beispiel #18
0
        /// <summary>
        /// Draws text to a buffer using the specified settings.
        /// </summary>
        /// <param name="buffer">The buffer to draw to.</param>
        /// <param name="text">The text to draw.</param>
        /// <param name="position">The position of the text.</param>
        /// <param name="brush">The brush to draw the text with.</param>
        /// <param name="alignment">The alignment of the text relative to its position.</param>
        public void Draw(ConsoleBuffer buffer, string text, Point position, BufferBrush brush, Alignment alignment)
        {
            int // Character offsets
                mx = 0,
                my = 0;

            Point p = new Point();
            Point pc = new Point();

            foreach(char c in text)
            {
                p.X = alignment == Alignment.Left ? mx : -CharWidth - mx;
                p.Y = my;
                p = p + position;
                if (c == '\n')
                {
                    mx = 0;
                    my += CharHeight + 1;
                }
                else if (!Char.IsControl(c))
                {
                    for (int i = 0; i < glyphs[c].Length; i++)
                    {
                        if (c > glyphs.Length) continue;
                        if (glyphs[c] == null) continue;
                        pc.Y = i;
                        for(int j = 0; j < glyphs[c][i].Length; j++)
                        {
                            if (glyphs[c][i] == null) continue;
                            if (!glyphs[c][i][j]) continue;
                            pc.X = j;
                            buffer.SetUnitBackColor(p + pc, brush.GetColor(p.X + pc.X, p.Y + pc.Y));
                        }
                    }
                    mx += CharWidth + 1;
                }
            }
        }