private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy Object") { player_stats.ModifyPlayerHealth(damage_amount); } if (collision.gameObject.tag == "Health Object") { player_stats.ModifyPlayerHealth(heal); } if (collision.gameObject.tag == "Objective") { manager.score_player += score_amount; } }
public void ChangePlayerHealth(Stats.PlayerStats stats, int mod) { stats.ModifyPlayerHealth(mod); }