public void AddValueToDungeon(double value, ValueType valueType)
        {
            if (_currentGuid == null)
            {
                return;
            }

            try
            {
                if (_mainWindow.Dispatcher.CheckAccess())
                {
                    var dun = _mainWindowViewModel.TrackingDungeons?.FirstOrDefault(x => x.MapsGuid.Contains((Guid)_currentGuid) && x.Status == DungeonStatus.Active);
                    dun?.Add(value, valueType);
                }
                else
                {
                    _mainWindow.Dispatcher.Invoke(delegate
                    {
                        var dun = _mainWindowViewModel.TrackingDungeons?.FirstOrDefault(x => x.MapsGuid.Contains((Guid)_currentGuid) && x.Status == DungeonStatus.Active);
                        dun?.Add(value, valueType);
                    });
                }
            }
            catch
            {
                // ignored
            }
        }
        public void Add(double value, ValueType type, CityFaction cityFaction = CityFaction.Unknown)
        {
            switch (type)
            {
            case ValueType.Fame:
                Fame += value;
                return;

            case ValueType.ReSpec:
                var internalReSpecValue = Utilities.AddValue(value, _lastReSpecValue, out _lastReSpecValue);
                if (internalReSpecValue <= 0)
                {
                    return;
                }

                ReSpec += internalReSpecValue;
                return;

            case ValueType.Silver:
                Silver += value;
                return;

            case ValueType.FactionFame:
                FactionFlags += value;
                return;

            case ValueType.FactionPoints:
                FactionCoins += value;
                if (cityFaction != CityFaction.Unknown)
                {
                    CityFaction = cityFaction;
                }
                return;
            }
        }
Beispiel #3
0
        public void Add(ValueType valueType, double value, CityFaction cityFaction = CityFaction.Unknown)
        {
            switch (valueType)
            {
            case ValueType.Fame:
                _famePerHourValue += value;
                _famePerHourList.Add(new ValuePerHour {
                    DateTime = DateTime.UtcNow, Value = value
                });
                _totalGainedFameInSession += value;

                RemoveValueFromValuePerHour(_famePerHourList, _famePerHourValue);
                break;

            case ValueType.ReSpec:
                var internalReSpecValue = Utilities.AddValue(value, _lastReSpecValue, out _lastReSpecValue);
                if (internalReSpecValue <= 0)
                {
                    break;
                }

                _reSpecPerHourValue += internalReSpecValue;
                _reSpecPerHourList.Add(new ValuePerHour {
                    DateTime = DateTime.UtcNow, Value = value
                });
                _totalGainedReSpecInSession += internalReSpecValue;

                RemoveValueFromValuePerHour(_reSpecPerHourList, _reSpecPerHourValue);
                break;

            case ValueType.Silver:
                _silverPerHourValue += value;
                _silverPerHourList.Add(new ValuePerHour {
                    DateTime = DateTime.UtcNow, Value = value
                });
                _totalGainedSilverInSession += value;

                RemoveValueFromValuePerHour(_silverPerHourList, _silverPerHourValue);
                break;

            case ValueType.FactionPoints:
                _factionPointsPerHourValue += value;
                _factionPointsPerHourList.Add(new ValuePerHour()
                {
                    DateTime = DateTime.UtcNow, CityFaction = cityFaction, Value = value
                });
                _currentCityFaction = cityFaction;
                _totalGainedFactionPointsInSession += value;

                RemoveValueFromValuePerHour(_factionPointsPerHourList, _factionPointsPerHourValue);
                break;
            }
            Start();
        }
Beispiel #4
0
        public void AddValueToDungeon(double value, ValueType valueType, CityFaction cityFaction = CityFaction.Unknown)
        {
            if (_currentGuid == null)
            {
                return;
            }

            try
            {
                var dun = _dungeons?.FirstOrDefault(x => x.GuidList.Contains((Guid)_currentGuid) && x.Status == DungeonStatus.Active);
                dun?.Add(value, valueType, cityFaction);

                UpdateDungeonDataUi(dun);
            }
            catch
            {
                // ignored
            }
        }