Beispiel #1
0
        public static void Check_Afk(CommandArgs args)
        {
            if (args.Parameters.Count == 1)
            {
                if (STools.GetPlayer(args.Player.Index) != null)
                {
                    SPlayer player = STools.GetPlayer(args.Player.Index);
                    if (player.AFK)
                    {
                        args.Player.SendInfoMessage("You have been AFK for {0} seconds.", player.AFKcount);
                    }
                    else
                    {
                        args.Player.SendInfoMessage("You are not AFK.");
                    }
                }
                else if (TSServerPlayer.Server.Name == args.Player.Name)
                {
                    args.Player.SendErrorMessage("The console has no stats to check.");
                }
                else
                {
                    args.Player.SendErrorMessage("Something broke. Please try again later.");
                }
            }

            if (args.Parameters.Count > 1)
            {
                args.Parameters.RemoveAt(0);
                string name    = string.Join(" ", args.Parameters);
                var    players = TSPlayer.FindByNameOrID(name); // fix command fail when afk checking an offline player

                if (players.Count == 0)
                {
                    args.Player.SendErrorMessage("Invalid player!");
                    return;
                }

                if (STools.GetPlayer(name).Count == 1)
                {
                    SPlayer player = STools.GetPlayer(name)[0];
                    if (player.AFK)
                    {
                        args.Player.SendInfoMessage("{0} has been AFK for {1} second{2}.", player.TSPlayer.Account.Name, player.AFKcount, STools.Suffix(player.AFKcount));
                    }
                    else
                    {
                        args.Player.SendInfoMessage("{0} is not AFK.", player.TSPlayer.Account.Name);
                    }
                }
                else if (STools.GetPlayer(name).Count > 1)
                {
                    args.Player.SendMultipleMatchError(STools.GetPlayer(name).Select(p => p.Name));
                }
                else
                {
                    args.Player.SendErrorMessage("Player {0} is not in the database.", args.Parameters[1]);
                }
            }
        }
Beispiel #2
0
        public static void Check_Kills(CommandArgs args)
        {
            if (args.Parameters.Count == 1)
            {
                if (STools.GetPlayer(args.Player.Index) != null)
                {
                    SPlayer player = STools.GetPlayer(args.Player.Index);

                    if (player.TSPlayer.IsLoggedIn)
                    {
                        args.Player.SendInfoMessage("You have killed {0} player{4}, {1} mob{5}, {2} boss{6} and died {3} time{7}.", player.kills, player.mobkills, player.bosskills, player.deaths, STools.Suffix(player.kills), STools.Suffix(player.mobkills), STools.Suffix2(player.bosskills), STools.Suffix(player.deaths));
                    }
                    else
                    {
                        args.Player.SendErrorMessage("You must be logged in to use this on yourself.");
                    }
                }
                else if (TSServerPlayer.Server.Name == args.Player.Name)
                {
                    args.Player.SendErrorMessage("The console has no stats to check.");
                }
                else
                {
                    args.Player.SendErrorMessage("Something broke. Please try again later.");
                }
            }

            if (args.Parameters.Count > 1)
            {
                args.Parameters.RemoveAt(0); // fixes command fail when checking another player's kills
                string name = string.Join(" ", args.Parameters);

                if (STools.GetPlayer(name).Count == 1)
                {
                    SPlayer player = STools.GetPlayer(name)[0];
                    if (player.TSPlayer.IsLoggedIn)
                    {
                        args.Player.SendInfoMessage("{0} has killed {1} player{5}, {2} mob{6}, {3} boss{7} and died {4} time{8}.", player.TSPlayer.Account.Name, player.kills, player.mobkills, player.bosskills, player.deaths, STools.Suffix(player.kills), STools.Suffix(player.mobkills), STools.Suffix2(player.bosskills), STools.Suffix(player.deaths));
                    }
                    else
                    {
                        args.Player.SendErrorMessage("{0} is not logged in.", player.Name);
                    }
                }
                else if (STools.GetPlayer(name).Count > 1)
                {
                    args.Player.SendMultipleMatchError(STools.GetPlayer(name).Select(p => p.Name));
                }
                else
                {
                    if (STools.GetStoredPlayer(name).Count == 1)
                    {
                        StoredPlayer StoredPlayer = STools.GetStoredPlayer(name)[0];
                        args.Player.SendInfoMessage("{0} has killed {1} player{5}, {2} mob{6}, {3} boss{7} and died {4} time{8}.", StoredPlayer.name, StoredPlayer.kills, StoredPlayer.mobkills, StoredPlayer.bosskills, StoredPlayer.deaths, STools.Suffix(StoredPlayer.kills), STools.Suffix(StoredPlayer.mobkills), STools.Suffix2(StoredPlayer.bosskills), STools.Suffix(StoredPlayer.deaths));
                    }
                    else if (STools.GetStoredPlayer(name).Count > 1)
                    {
                        args.Player.SendMultipleMatchError(STools.GetStoredPlayer(name).Select(p => p.name));
                    }
                    else
                    {
                        args.Player.SendErrorMessage("Player {0} is not in the database.", name);
                    }
                }
            }
        }