Beispiel #1
0
 public void Dispense()
 {
     _machina.ReleaseBall();
     if (_machina.GetCount() > 0)
     {
         _machina.SetState(_machina.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Oops out of Gumballs");
         _machina.SetState(_machina.GetSoldOutState());
     }
 }
Beispiel #2
0
 public void Dispense()
 {
     Console.WriteLine("You are a winner! You get two gumballs for your quarter");
     _machina.ReleaseBall();
     if (_machina.GetCount() == 0)
     {
         _machina.SetState(_machina.GetSoldOutState());
     }
     else
     {
         _machina.ReleaseBall();
         if (_machina.GetCount() > 0)
         {
             _machina.SetState(_machina.GetNoQuarterState());
         }
         else
         {
             Console.WriteLine("OoOoOOoooooOps,out of gumballs");
             _machina.SetState(_machina.GetSoldOutState());
         }
     }
 }
Beispiel #3
0
        public void TurnCrank()
        {
            Console.WriteLine("You turned...");
            var winner = _randomWinner.Next(1, 10);

            if (winner == 10 && _machina.GetCount() > 1)
            {
                _machina.SetState(_machina.GetWinnerState());
            }
            else
            {
                _machina.SetState(_machina.GetSoldOutState());
            }
        }
Beispiel #4
0
 public void Report()
 {
     Console.WriteLine($"Gumball Machine {_gumballMachine.GetLocation()}");
     Console.WriteLine($"Current Inventory {_gumballMachine.GetCount()} gumballs");
     Console.WriteLine($"Current State {_gumballMachine.ToString()}");
 }