private void CheckOneRangedWeaponFound(Weapon weapon, string rangedWeapon, bool MagicWeapon, bool GreaterMagicWeapon,
                                               ref bool SimpleOne, string _raceWeapons)
        {
            string        holdRangedWeapon;
            List <string> Bonuses = null;
            string        weaponsDamage = string.Empty;
            string        weaponBonus = string.Empty;
            int           weaponBonusComputed, AbilityBonus;
            int           weaponBonusSB = 0;
            string        formula       = string.Empty;
            int           RangeMod      = 0;

            holdRangedWeapon = rangedWeapon;

            holdRangedWeapon = holdRangedWeapon.Replace("ranged touch", string.Empty);
            if (holdRangedWeapon.Contains("Rapid Shot"))
            {
                holdRangedWeapon = holdRangedWeapon.Replace("Rapid Shot", string.Empty).Trim();
                RangeMod        -= 2;
            }

            _weaponChecker.ParseSingleWeapon(weapon, ref weaponBonus, ref weaponsDamage, ref holdRangedWeapon, ref Bonuses);
            _weaponChecker.CheckRangedWeaponDamage(weapon, weaponsDamage, _size, _sbCheckerBaseInput.AbilityScores, _sbCheckerBaseInput.MonsterSBSearch, _sbCheckerBaseInput.MessageXML, MagicWeapon, GreaterMagicWeapon, _sbCheckerBaseInput.IndvSB);

            AbilityBonus = _sbCheckerBaseInput.AbilityScores.DexMod;
            string AbilityUsed = " Dex Mod ";

            if (rangedWeapon.Contains("hand of the acolyte"))
            {
                AbilityBonus = _sbCheckerBaseInput.AbilityScores.WisMod;
                AbilityUsed  = " Wis Mod (hand of the acolyte) ";
            }

            if (holdRangedWeapon.Contains("/+"))
            {
                if (!_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Quick Draw") && Utility.IsThrownWeapon(weapon.search_name.ToLower()))
                {
                    _sbCheckerBaseInput.MessageXML.AddFail("Ranged Iterative Attacks", "No Quick Draw, so can't have Iterative Attacks for " + weapon.name);
                }
            }

            int BAB = Convert.ToInt32(Utility.GetNonParenValue(_baseAtk));

            if (holdRangedWeapon.Contains("flurry of blows"))
            {
                holdRangedWeapon = holdRangedWeapon.Replace("flurry of blows", string.Empty).Trim();
                BAB = _racialHDValue + _sbCheckerBaseInput.CharacterClasses.GetNonMonkBABValue() + _sbCheckerBaseInput.CharacterClasses.FindClassLevel("Monk") - 2;
            }

            weaponBonusComputed = BAB + AbilityBonus + _sizeMod + RangeMod;
            formula            += BAB + " _baseAtk +" + AbilityBonus.ToString() + AbilityUsed
                                  + CommonMethods.GetStringValue(_sizeMod) + " _sizeMod +" + RangeMod.ToString() + " RangeMod";

            if (weapon.name == "Sling" && _sbCheckerBaseInput.MonsterSBSearch.HasGear("stones"))
            {
                weaponBonusComputed--;
                formula += " -1 sling with stones";
            }

            if (weapon.name == "rock" && _sbCheckerBaseInput.MonsterSBSearch.HasSpecialAttackGeneral("rock throwing"))
            {
                weaponBonusComputed++;
                formula += " +1 rock throwing";
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasClassArchetype("crossbowman"))
            {
                int fighterLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("fighter");
                if (fighterLevel >= 5)
                {
                    int tempBonus = 1;
                    if (fighterLevel >= 9)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 13)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 17)
                    {
                        tempBonus++;
                    }
                    weaponBonusComputed += tempBonus;
                    formula             += " +" + tempBonus.ToString() + " crossbowman crossbow expert";
                }
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasClassArchetype("archer"))
            {
                int fighterLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("fighter");
                if (fighterLevel >= 5)
                {
                    int tempBonus = 1;
                    if (fighterLevel >= 9)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 13)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 17)
                    {
                        tempBonus++;
                    }
                    weaponBonusComputed += tempBonus;
                    formula             += " +" + tempBonus.ToString() + " Expert Archer";
                }
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasSQ("spirit (champion)"))
            {
                int mediumLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("medium");
                int bonus       = 1;
                if (mediumLevel >= 4)
                {
                    bonus++;
                }
                if (mediumLevel >= 8)
                {
                    bonus++;
                }
                if (mediumLevel >= 12)
                {
                    bonus++;
                }
                if (mediumLevel >= 15)
                {
                    bonus++;
                }
                if (mediumLevel >= 19)
                {
                    bonus++;
                }

                weaponBonusComputed += bonus;
                formula             += " +" + bonus.ToString() + " spirit (champion)";
            }

            string hold = null;

            if (weapon.NamedWeapon)
            {
                hold = weapon.BaseWeaponName.ToLower();
            }
            else
            {
                hold = weapon.search_name.ToLower();
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Weapon Focus (" + hold + PathfinderConstants.PAREN_RIGHT))
            {
                weaponBonusComputed++;
                formula += " +1 Weapon Focus";
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Greater Weapon Focus (" + hold + PathfinderConstants.PAREN_RIGHT))
            {
                weaponBonusComputed++;
                formula += " +1 Greater Weapon Focus";
            }

            if (weapon.Masterwork && weapon.EnhancementBonus == 0)
            {
                weaponBonusComputed++;
                formula += " +1 Masterwork";
            }

            if (_sbCheckerBaseInput.MonsterSBSearch.HasSpecialAttackGeneral("weapon training"))
            {
                weaponBonusComputed += _sbCheckerBaseInput.MonsterSBSearch.GetWeaponsTrainingModifier(weapon.search_name, ref formula);
            }

            try
            {
                weaponBonusSB = Convert.ToInt32(Bonuses.FirstOrDefault());
            }
            catch
            {
                _sbCheckerBaseInput.MessageXML.AddFail("CheckOneRangedWeaponFound", "Failure to convert Bonus to Int from value of " + Bonuses.FirstOrDefault());
            }

            WeaponCommon weaponCommon = new WeaponCommon(_sbCheckerBaseInput, _equipmentData, _naturalWeaponBusiness);
            bool         ignore       = false;

            if (_sbCheckerBaseInput.IndvSB != null)
            {
                weaponCommon.GetOnGoingAttackMods(ref weaponBonusComputed, ref formula, MagicWeapon, GreaterMagicWeapon, out ignore);
            }

            if (weapon.EnhancementBonus > 0 && !ignore)
            {
                weaponBonusComputed += weapon.EnhancementBonus;
                formula             += " +" + weapon.EnhancementBonus.ToString() + " Enhancement Bonus";
            }

            if (Bonuses.Count > 1)
            {
                if (_sbCheckerBaseInput.MonsterSBSearch.HasFeat("Rapid Shot") && weaponBonusComputed - 2 == weaponBonusSB & weapon.name.Contains("bow"))
                {
                    weaponBonusComputed -= 2;
                }
            }

            if (weapon.name == "bomb" && _sbCheckerBaseInput.MonsterSBSearch.HasFeat("Throw Anything"))
            {
                weaponBonusComputed++;
                formula += " +1 Throw Anything";
            }

            weaponCommon.CheckWeaponProficiency(weapon, ref weaponBonusComputed, ref formula, ref SimpleOne, _raceWeapons);

            if (weaponBonusComputed == weaponBonusSB)
            {
                _sbCheckerBaseInput.MessageXML.AddPass("Ranged Attack Bonus " + weapon.Weapon_FullName(), formula);
            }
            else
            {
                _sbCheckerBaseInput.MessageXML.AddFail("Ranged Attack Bonus " + weapon.Weapon_FullName(), weaponBonusComputed.ToString(), weaponBonusSB.ToString(), formula);
            }
        }
Beispiel #2
0
        private void CheckOneWeaponMeleeNonNatural(Weapon weapon, ref int weaponBonusComputed, bool TwoWeaponFighting, bool LightWeapon,
                                                   bool BiteAttack, ref List <string> Bonuses, string MW, int weaponCount, int weaponIndex, ref string formula, bool MagicWeapon, bool GreaterMagicWeapon)
        {
            string weaponBonus     = string.Empty;
            string weaponsDamage   = string.Empty;
            string holdMeleeWeapon = string.Empty;

            int SizeDifference = 0;

            StatBlockInfo.SizeCategories MonSize    = StatBlockInfo.GetSizeEnum(Size);
            StatBlockInfo.SizeCategories WeaponSize = weapon.WeaponSize;
            if (WeaponSize == StatBlockInfo.SizeCategories.Medium && MonSize != WeaponSize)
            {
                WeaponSize = MonSize;
            }
            if (MonSize != WeaponSize)
            {
                SizeDifference = Math.Abs(StatBlockInfo.GetSizeDifference(MonSize, WeaponSize));
            }

            holdMeleeWeapon = MW.Trim();
            int Pos = holdMeleeWeapon.IndexOf(" ");

            if (Pos == 1)
            {
                holdMeleeWeapon = holdMeleeWeapon.Substring(Pos).Trim();
            }

            int BAB = Convert.ToInt32(Utility.GetNonParenValue(BaseAtk));

            if (holdMeleeWeapon.Contains("flurry of blows"))
            {
                holdMeleeWeapon = holdMeleeWeapon.Replace("flurry of blows", string.Empty).Trim();
                BAB             = RacialHDValue + CharacterClasses.GetNonMonkBABValue() + CharacterClasses.FindClassLevel("Monk") - 2;
            }


            _weaponChecker.ParseSingleWeapon(weapon, ref weaponBonus, ref weaponsDamage, ref holdMeleeWeapon, ref Bonuses);

            try
            {
                _weaponChecker.CheckMeleeWeaponDamage(weapon, weaponsDamage, TwoWeaponFighting, BiteAttack, weaponCount, weaponIndex,
                                                      Size, _abilityScores, _monSBSearch, _messageXML, CharacterClasses.FindClassLevel("fighter"), _acDefendingMod, MagicWeapon, GreaterMagicWeapon, _indvSB);
            }
            catch (Exception ex)
            {
                _messageXML.AddFail("CheckOneWeaponMeleeNonNatural - CheckMeleeWeaponDamage", ex.Message);
            }
            int AbilityBonus = _abilityScores.StrMod;

            if (_monSBSearch.HasFeat("Weapon Finesse"))
            {
                if (IsWeaponFinesseCategory(weapon))
                {
                    AbilityBonus = _abilityScores.DexMod;
                }
            }

            if (MW.Contains("dueling sword") && _monSBSearch.HasFeat("Weapon Finesse") && _monSBSearch.HasFeat("Exotic Weapon Proficiency (Aldori dueling sword)"))
            {
                AbilityBonus = _abilityScores.DexMod;
            }

            if (_monSBSearch.HasDefensiveAbility("incorporeal"))
            {
                AbilityBonus = _abilityScores.DexMod;
            }

            weaponBonusComputed = BAB + AbilityBonus + SizeMod;
            formula            += BAB.ToString() + " BAB +" + AbilityBonus.ToString() + " AbilityBonus +" + SizeMod.ToString() + " SizeMod";

            if (weapon.Broken)
            {
                weaponBonusComputed -= 2;
                formula             += " -2 Broken";
            }
            if (BiteAttack && weapon.name == "bite")
            {
                if (_monSBSearch.HasFeat("Multiattack"))
                {
                    weaponBonusComputed -= 2;
                    formula             += " -2 bite Multiattack ";
                }
                else
                {
                    weaponBonusComputed -= 5;
                    formula             += " -5 bite";
                }
            }

            if (weapon.name.ToLower() == "unarmed strike")
            {
                weaponBonusComputed += _monSBSearch.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.NaturalAttack,
                                                                                OnGoingStatBlockModifier.StatBlockModifierSubTypes.None, ref formula);
            }

            if ((weapon.WeaponSpecialAbilities.WeaponSpecialAbilitiesValue & WeaponSpecialAbilitiesEnum.Furious) == WeaponSpecialAbilitiesEnum.Furious)
            {
                weaponBonusComputed += 2;
                formula             += " +2 furious";
            }

            if (_monSBSearch.HasSQ("spirit (champion)"))
            {
                int mediumLevel = CharacterClasses.FindClassLevel("medium");
                int bonus       = 1;
                if (mediumLevel >= 4)
                {
                    bonus++;
                }
                if (mediumLevel >= 8)
                {
                    bonus++;
                }
                if (mediumLevel >= 12)
                {
                    bonus++;
                }
                if (mediumLevel >= 15)
                {
                    bonus++;
                }
                if (mediumLevel >= 19)
                {
                    bonus++;
                }

                weaponBonusComputed += bonus;
                formula             += " +" + bonus.ToString() + " spirit (champion)";
            }

            if (SizeDifference > 0)
            {
                //assume small CreatureTypeFoundation has small weapon
                if (!(MonSize == StatBlockInfo.SizeCategories.Small && WeaponSize == StatBlockInfo.SizeCategories.Medium))
                {
                    weaponBonusComputed -= SizeDifference * 2;
                    formula             += "-" + (SizeDifference * 2).ToString() + " weapon size difference";
                }
            }

            weaponBonusComputed += _weaponChecker.PoleArmTraingMods(weapon, _monSBSearch, CharacterClasses.FindClassLevel("fighter"), ref formula);

            string hold = null;

            if (weapon.NamedWeapon)
            {
                hold = weapon.BaseWeaponName.ToLower();
            }
            else
            {
                hold = weapon.search_name.ToLower();
            }


            if (hold.Contains("aldori"))
            {
                hold = hold.Replace("aldori", "Aldori");
            }

            if (hold == "flurry of blows")
            {
                hold = "unarmed strike"; //flurry of blows is a bunch of unarmed strikes
            }

            if (_monSBSearch.HasDefensiveAbility("weapon training"))
            {
                int fighterLevel = CharacterClasses.FindClassLevel("fighter");
                int harshMod     = 0;
                if (fighterLevel >= 5)
                {
                    harshMod++;
                }
                if (fighterLevel >= 9)
                {
                    harshMod++;
                }
                if (fighterLevel >= 13)
                {
                    harshMod++;
                }
                if (fighterLevel >= 17)
                {
                    harshMod++;
                }
                if (harshMod > 0)
                {
                    weaponBonusComputed += harshMod;
                    formula             += " +" + harshMod.ToString() + " weapon training";
                }
            }

            if (_monSBSearch.HasSQ("classic duelist") && (weapon.name.ToLower() == "rapier" || weapon.search_name.ToLower() == "short sword" || weapon.name.ToLower() == "cutlass"))
            {
                weaponBonusComputed++;
                formula += " +1 classic duelist";
            }

            string holdFocus = hold.Replace("scorpion", string.Empty).Trim();

            if (_monSBSearch.HasFeat("Weapon Focus (" + holdFocus + ")"))
            {
                weaponBonusComputed++;
                formula += " +1 Weapon Focus";
            }

            if (_monSBSearch.HasFeat("Greater Weapon Focus (" + holdFocus + ")"))
            {
                weaponBonusComputed++;
                formula += " +1 Greater Weapon Focus";
            }

            if (!BiteAttack)
            {
                if (TwoWeaponFighting && !_monSBSearch.HasSQ("multiweapon mastery"))
                {
                    if (_monSBSearch.HasFeat("Two-Weapon Fighting"))
                    {
                        if (LightWeapon)
                        {
                            weaponBonusComputed += -2;
                            formula             += " -2 Two-Weapon Fighting Feat-light";
                        }
                        else
                        {
                            weaponBonusComputed += -4;
                            formula             += " -4 Two-Weapon Fighting Feat-not light";
                        }
                    }
                    else
                    {
                        if (LightWeapon)
                        {
                            weaponBonusComputed += -4;
                            formula             += " -4 Two-Weapon Fighting-light";
                        }
                        else
                        {
                            weaponBonusComputed += -6;
                            formula             += " -6 Two-Weapon Fighting-not light";
                        }
                    }
                }
            }


            string hold2 = null;

            if (weapon.NamedWeapon)
            {
                hold2 = weapon.BaseWeaponName;
            }
            else
            {
                hold2 = weapon.search_name;
            }

            if (_monSBSearch.HasSpecialAttackGeneral("weapon training"))
            {
                weaponBonusComputed += _monSBSearch.GetWeaponsTrainingModifier(hold2, ref formula);
            }

            if (weapon.Masterwork && weapon.EnhancementBonus == 0)
            {
                weaponBonusComputed++;
                formula += " +1 masterwork";
            }

            if (_monSBSearch.HasFeat("Shield Master") && weapon.name.Contains("shield"))
            {
                formula             += " +" + weapon.EnhancementBonus.ToString() + " Shield Master";
                weaponBonusComputed += weapon.EnhancementBonus;
            }

            if (_monSBSearch.HasClassArchetype("weapon master"))
            {
                int level = CharacterClasses.FindClassLevel("Fighter");
                int count = 0;
                if (level >= 3)
                {
                    weaponBonusComputed++;
                    count++;
                }
                if (level >= 7)
                {
                    weaponBonusComputed++;
                    count++;
                }
                if (level >= 11)
                {
                    weaponBonusComputed++;
                    count++;
                }
                if (level >= 15)
                {
                    weaponBonusComputed++;
                    count++;
                }
                if (level >= 19)
                {
                    weaponBonusComputed++;
                    count++;
                }
                formula += " +" + count.ToString() + " weapon master";
            }

            if (_monSBSearch.HasTemplate("graveknight"))
            {
                weaponBonusComputed += 2;
                formula             += " +2 Sacrilegious Aura";
            }

            bool ignore = false;

            if (_indvSB != null)
            {
                WeaponCommon weaponCommon = new WeaponCommon(magicInEffect, Weapons, _indvSB, _messageXML, _monSBSearch, CharacterClasses, RaceName, DontUseRacialHD, RaceBaseType, HasRaceBase, RacialHDValue);
                weaponCommon.GetOnGoingAttackMods(ref weaponBonusComputed, ref formula, MagicWeapon, GreaterMagicWeapon, out ignore);
            }
            bool amuletOfMightFists = formula.Contains("Amulet of Mighty Fists");

            //shield bash get no Enchantment Bonus
            if (weapon.EnhancementBonus > 0 && _acDefendingMod == 0 && !weapon.name.Contains("shield") && !amuletOfMightFists && !ignore)
            {
                weaponBonusComputed += weapon.EnhancementBonus;
                formula             += " +" + weapon.EnhancementBonus.ToString() + " Enhancement Bonus";
            }
        }