Beispiel #1
0
        /// <summary>
        /// Pops all events from the hierarchy up to and including the specified event.
        /// And will then pop <paramref name="plus"/> more
        /// </summary>
        public IUnstoppablePerformanceEvent PopToEvent(IUnstoppablePerformanceEvent @event, int plus)
        {
            if (_hierarchy.Count == 1)
            {
                _current.EventCompleted();
                return(_current);
            }
            bool ready = false;

            do
            {
                if (object.ReferenceEquals(_current, @event))
                {
                    ready = true;
                }
                if (ready)
                {
                    if (plus <= 0)
                    {
                        break;
                    }
                    plus -= 1;
                }

                _current.EventCompleted();
                if (_hierarchy.Count <= 1)
                {
                    break;
                }
                _current = _hierarchy.Pop();
            } while (true);
            return(_current);
        }
Beispiel #2
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 /// <summary>
 /// Changes the current event to the one currently on the top of the stack. The previous current event will be stopped.
 /// </summary>
 public IUnstoppablePerformanceEvent PopEvent()
 {
     _current.EventCompleted();
     if (_hierarchy.Peek() == _realTotalEvent)
     {
         return(_current);
     }
     return(_current = _hierarchy.Pop());
 }
Beispiel #3
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        /// <summary>
        /// Create new scoped event pushing the current one onto the stack. Start / stop times will not
        /// be linked but the other timers on the stack will continue measuring time. The pushed event
        /// will be defined by the provided stopwatch instead of one created by the performance tracker.
        /// The event will be managed in the same way as other events, but some behavior will be dependent
        /// on the state of the provided stopwatch.
        /// </summary>
        public IUnstoppablePerformanceEvent PushCustomEvent(Startwatch watch)
        {
            if (_current == _beforeFirstEvent)
            {
                NextEvent();
            }

            _hierarchy.Push(_current);
            return(_current = new PerformanceEvent(watch));
        }
Beispiel #4
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        /// <summary>
        /// Create new scoped event that starts at the same time as the current one, but will have an unlinked
        /// stopping time, and can in turn create other siblings for further tracking of time information.
        /// </summary>
        /// <remarks>This can have better performance and more accurate measurements than PushEvent() when circumstances permit it.</remarks>
        public IUnstoppablePerformanceEvent PushFirstEvent()
        {
            if (_current == _beforeFirstEvent)
            {
                NextEvent();
            }

            var newWatch = _current._watch.CreateChild();

            _hierarchy.Push(_current);
            return(_current = new PerformanceEvent(newWatch));
        }
Beispiel #5
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        /// <summary>
        /// Completes the total timer on the performance tracker, as well as all other active events  currently tracked,
        /// and pops all events from the monitoring hierarchy
        /// </summary>
        /// <returns><see cref="TotalEvent" /></returns>
        public IUnstoppablePerformanceEvent Complete()
        {
            _current.EventCompleted();
            while (_hierarchy.Count > 1)
            {
                _current = _hierarchy.Pop();

                // calling event completed won't always be necesarry because some events may be linked
                // but it's safe to call this multiple times, so we will go ahead and do it
                _current.EventCompleted();
            }

            _realTotalEvent.EventCompleted();
            return(TotalEvent);
        }
Beispiel #6
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        public PerformanceEventTracker()
        {
            var setupWatch = new Startwatch();

            _setupEvent = new PerformanceEvent(setupWatch);

            var realTotalWatch = setupWatch.CreateSibling();

            _realTotalEvent = new PerformanceEvent(realTotalWatch);

            var beforeFirstWatch = realTotalWatch.CreateChild();

            _beforeFirstEvent = new PerformanceEvent(beforeFirstWatch);

            _current   = _beforeFirstEvent;
            _hierarchy = new Stack <PerformanceEvent>();
            _hierarchy.Push(_realTotalEvent);
            _setupEvent.EventCompleted();
        }
Beispiel #7
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        /// <summary>
        /// Create new scoped event, where the stop time of the event will be linked to the stop time of the one on the top of the stack.
        /// The current scoped event timer will be stopped.
        /// The new 'current' scoped event will be the one which was on the top of the stack.
        /// The return value of the function is the new scoped event that was created.
        /// </summary>
        /// <remarks>One would generally use this for the last event in the scope of some series of events being tracked.</remarks>
        public IUnstoppablePerformanceEvent PopLastEvent()
        {
            _current.EventCompleted();
            PerformanceEvent next;

            if (_hierarchy.Peek() == _realTotalEvent)
            {
                next = _current;
            }
            else
            {
                next = _hierarchy.Pop();
            }

            var result = new PerformanceEvent(_current._watch.CreateLastSibling(next._watch));

            _current = next;

            // link the completion behaviors between the two so they coincide
            _current.WhenComplete(evt => result.EventCompleted());
            result.WhenComplete(evt => _current.EventCompleted());

            return(result);
        }
Beispiel #8
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 /// <summary>
 /// Create a scoped event that starts at the time of the call to NewEvent(), this can
 /// differ from the behavior of NextEvent() in subtle ways.
 /// If the previous event was not stopped prior to calling NewEvent(), the previous event
 /// will be stopped automatically.
 /// </summary>
 public IUnstoppablePerformanceEvent NewEvent()
 {
     _current.EventCompleted();
     return(_current = new PerformanceEvent(new Startwatch()));
 }
Beispiel #9
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 /// <summary>
 /// Create a scoped event that starts at the same time as the previous event completed.
 /// If the previous event was stopped prior to calling NextEvent(), the time for the event
 /// will still include all time since the prior event stopping.
 /// If the previous event was not stopped prior to calling NextEvent(), the previous event
 /// will be stopped automatically.
 /// </summary>
 public IUnstoppablePerformanceEvent NextEvent()
 {
     _current.EventCompleted();
     _current = new PerformanceEvent(_current._watch.CreateSibling());
     return(_current);
 }
Beispiel #10
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 /// <summary>
 /// Creates a scoped event that is defined by the provided stopwatch. The event will be managed
 /// in the same way as other performance events, but some behavior is going to be
 /// dependent on the state of the provided stopwatch.
 /// If the previous event was not stopped prior to calling NewEvent(), the previous event
 /// will be stopped automatically.
 /// </summary>
 public IUnstoppablePerformanceEvent AddCustomEvent(Startwatch watch)
 {
     _current.EventCompleted();
     return(_current = new PerformanceEvent(watch));
 }