public InjectionHelper(PatchInjector Injector)
        {
            Instance  = this;
            _Injector = Injector;

            NullType = Patches.BasePatch.GameModule.Import(typeof(void));
        }
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            injector        = new PatchInjector();
            injector.Error += Injector_Error;

            file_executable.Filename = Properties.Settings.Default.last_path;
            file_executable_TextChanged(null, null);
        }