Beispiel #1
0
        static void MainMain()
        {
            //Intro.printIntro();
            Console.BufferWidth  = Console.WindowWidth;
            Console.BufferHeight = Console.WindowHeight;
            int speed = 100;

            ObjectDrawer   gameRenderer = new ObjectDrawer(Console.WindowHeight, 60);
            IUserInterface keyboard     = new KeyboardInterface();
            Engine         gameEngine   = new Engine(gameRenderer, keyboard, speed);

            Position shipPos = new Position(Console.BufferHeight - 3, 30);
            Ship     ship    = new Ship(shipPos);

            gameEngine.AddShip(ship);

            keyboard.OnUpPressed += (sender, eventInfo) =>
            {
                gameEngine.MoveShipUp();
            };
            keyboard.OnDownPressed += (sender, eventInfo) =>
            {
                gameEngine.MoveShipDown();
            };
            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                gameEngine.MoveShipLeft();
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                gameEngine.MoveShipRight();
            };

            keyboard.OnActionPressed += (sender, eventInfo) =>
            {
                gameEngine.ShipShoot();
            };

            keyboard.OnPausePressed += (sender, eventInfo) =>
            {
                Console.SetCursorPosition((Console.WindowWidth / 2) - 6, Console.WindowHeight / 2);
                Console.WriteLine("Press any key to continue!");
                Console.ReadKey(true);
            };

            gameEngine.Run();
TryAgain:
            try
            {
                StarshipFightMain.Restart();
            }
            catch (GameException)
            {
                Console.WriteLine();
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("Invalid button! Try Again");
                Console.ResetColor();
                goto TryAgain;
            }
        }
        static void MainMain()
        { 
            //Intro.printIntro();
            Console.BufferWidth = Console.WindowWidth;
            Console.BufferHeight = Console.WindowHeight;
            int speed = 100;

            ObjectDrawer gameRenderer = new ObjectDrawer(Console.WindowHeight, 60);
            IUserInterface keyboard = new KeyboardInterface();
            Engine gameEngine = new Engine(gameRenderer, keyboard, speed);

            Position shipPos = new Position(Console.BufferHeight - 3, 30);
            Ship ship = new Ship(shipPos);

            gameEngine.AddShip(ship);

            keyboard.OnUpPressed += (sender, eventInfo) =>
                {
                    gameEngine.MoveShipUp();
                };
            keyboard.OnDownPressed += (sender, eventInfo) =>
                {
                    gameEngine.MoveShipDown();
                };
            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                gameEngine.MoveShipLeft();
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                gameEngine.MoveShipRight();
            };

            keyboard.OnActionPressed += (sender, eventInfo) =>
            {

                gameEngine.ShipShoot();
            };

            keyboard.OnPausePressed += (sender, eventInfo) =>
                {
                    Console.SetCursorPosition((Console.WindowWidth / 2) - 6, Console.WindowHeight / 2);
                    Console.WriteLine("Press any key to continue!");
                    Console.ReadKey(true);
                };

            gameEngine.Run();
        TryAgain:
            try
            {
            StarshipFightMain.Restart();
            }
            catch (GameException)
            {
                Console.WriteLine();
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("Invalid button! Try Again");
                Console.ResetColor();
                goto TryAgain;
            }
        }