Beispiel #1
0
 /**
  * <summary>Unapplies the given event's pricing changes to all affected items in the game.</summary>
  * <remarks>
  *  This affects items in the player's inventory and chests as
  *  well as newly created items. This does not affect store prices, as
  *  those are hard-coded and must be dynamically changed.
  * </remarks>
  *
  * <param name="e">The event to unapply.</param>
  * <seealso cref="ApplyEvent(EconEvent)"/>
  */
 private void UnapplyEvent(EconEvent e)
 {
     if (e.AffectedItem >= 0)
     {
         this.SetItemPrice(e.AffectedItem, e.OriginalPrice);
     }
 }
Beispiel #2
0
 /**
  * <summary>Applies the given event's pricing changes to all affected items in the game.</summary>
  * <remarks>
  *  This affects items in the player's inventory and chests as
  *  well as newly created items. This does not affect store prices, as
  *  those are hard-coded and must be dynamically changed.
  * </remarks>
  *
  * <param name="e">The event to apply.</param>
  * <seealso cref="UnapplyEvent(EconEvent)"/>
  */
 private void ApplyEvent(EconEvent e)
 {
     if (e.AffectedItem >= 0)
     {
         this.SetItemPrice(e.AffectedItem, e.NewPrice);
     }
 }