Beispiel #1
0
        private void GameStart()
        {
            //�ɼ� �ڽ��� ��� ������ �Է¹޴´�.
            Option opBomb = new Option();
            if (opBomb.ShowDialog() == DialogResult.OK)
            {
                if (opBomb.Level == "�ʺ�")
                    this.GameLevel = 1;
                else if (opBomb.Level == "�߼�")
                    this.GameLevel = 2;
                else if (opBomb.Level == "���")
                    this.GameLevel = 3;
                //�޸� ��ȯ
                opBomb = null;
            }
            else //���� �ɼǹڽ��� �׳� �ݾ� ������ ���
            { return; }

            //���� ��� ��Ʈ�ѵ��� �ʱ�ȭ �Ѵ�.
            this.Controls.Clear();

            Player = null;//�÷��̾�
            PlayerMissile = null;//Player �̻��� ����
            Enemy = null;//�� ���ּ� ����
            Bomb = null;//�� �̻��� ����

            //Player ����
            Player = new PictureBox();
            this.Player.ImageLocation = "img/Player.bmp";
            this.Player.Location = new System.Drawing.Point(140, 370);
            this.Player.Name = "Player";
            this.Player.Size = new System.Drawing.Size(18, 16);
            this.Player.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
            this.Player.TabIndex = 1;
            this.Player.TabStop = false;
            this.Controls.Add(Player);

            //Player �̻��� ����
            PlayerMissile = new PictureBox[PlayerMissileCnt];
            for (int i = 0; i < PlayerMissileCnt; i++)
            {
                this.PlayerMissile[i] = new PictureBox();
                this.PlayerMissile[i].ImageLocation = "img/Missile.bmp";
                this.PlayerMissile[i].Location = new System.Drawing.Point(this.Width, this.Height);
                this.PlayerMissile[i].Name = "PlayerMissile" + i;
                this.PlayerMissile[i].Size = new System.Drawing.Size(13, 8);
                this.PlayerMissile[i].SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
                this.PlayerMissile[i].Visible = false;
                this.Controls.Add(PlayerMissile[i]);
            }

            //�� ���ּ� ����
            Enemy = new PictureBox[EnemyCount];
            for (int i = 0; i < EnemyCount; i++)
            {
                this.Enemy[i] = new PictureBox();
                this.Enemy[i].ImageLocation = "img/Enemy.bmp";
                this.Enemy[i].Location = new System.Drawing.Point(10, i * 25);
                this.Enemy[i].Name = "Enemy" + i;
                this.Enemy[i].Size = new System.Drawing.Size(22, 20);
                this.Enemy[i].SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
                this.Controls.Add(Enemy[i]);
            }

            //�� �̻��� ����
            Bomb = new PictureBox[EnemyCount];
            for (int i = 0; i < EnemyCount; i++)
            {
                this.Bomb[i] = new PictureBox();
                this.Bomb[i].ImageLocation = "img/Bomb.bmp";
                this.Bomb[i].Location = new System.Drawing.Point(10, i * 25);
                this.Bomb[i].Name = "Bomb" + i;
                this.Bomb[i].Size = new System.Drawing.Size(10, 10);
                this.Bomb[i].SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
                this.Bomb[i].Visible = false;
                this.Controls.Add(Bomb[i]);
            }

            //Ÿ�̸� ����
            TimerBomb.Start();

            //���� ���ۼ���
            isGameRunning = true;
        }
Beispiel #2
0
        private void GameStart()
        {
            //�ɼ� �ڽ��� ��� ������ �Է¹޴´�.
            Option opBomb = new Option();
            if (opBomb.ShowDialog() == DialogResult.OK)
            {
                if (opBomb.Level == "�ʺ�")
                    this.GameLevel = 1;
                else if (opBomb.Level == "�߼�")
                    this.GameLevel = 2;
                else if (opBomb.Level == "���")
                    this.GameLevel = 3;
                //�޸� ��ȯ
                opBomb = null;
            }
            else //���� �ɼǹڽ��� �׳� �ݾ� ������ ���
            { return; }

            // �ٹ�ȣ 107 - 120 ����
            // �ɼ� ��ȭ���ڸ� �����Ͽ� ������ �Է� �ް�,
            // 117�� ��ü �޸� ��ȯ����. ���ӿ��� ������� �ʴ� ��ü�� �ٷ� �Ҹ��� �־�� ��

            //���� ��� ��Ʈ�ѵ��� �ʱ�ȭ �Ѵ�.
            this.Controls.Clear();
            // 127 ���� ���� ���ȿ� �߰��� ��Ʈ���� ��� ������.
            // ������ ó�� ������ �� �߰��� ������ ���ֱ� ���ؼ�
            // ��, ������ �������� �� ��� �������� �߰��ߴ� ��Ʈ���� ��� �ʱ�ȭ �ϱ� ���ؼ�

            Player = null;//�÷��̾�
            PlayerMissile = null;//Player �̻��� ����
            Enemy = null;//�� ���ּ� ����
            Bomb = null;//�� �̻��� ����

            score = 0; //�������� �ʱ�ȭ
            PlayerHp = 3; //HP�ʱ�ȭ
            enemyCnt = EnemyCount; // ����ȭ���� �� ���ּ� ���� 0�̵Ǹ� ����

            //�ְ�����
            lblScoreMax = new Label();
            lblScoreMax.Location = new System.Drawing.Point(0, 0);
            lblScoreMax.Size = new System.Drawing.Size(60, 11);
            lblScoreMax.BackColor = Color.Black;
            lblScoreMax.ForeColor = Color.Yellow;
            lblScoreMax.Text = "�ְ�����";
            this.Controls.Add(lblScoreMax);

            lblScoreMaxVal = new Label();
            lblScoreMaxVal.Location = new System.Drawing.Point(60, 0);
            lblScoreMaxVal.Size = new System.Drawing.Size(30, 11);
            lblScoreMaxVal.BackColor = Color.Black;
            lblScoreMaxVal.ForeColor = Color.Yellow;
            lblScoreMaxVal.Text = Convert.ToString(scoreMax);
            this.Controls.Add(lblScoreMaxVal);

            //��������
            lblScore = new Label();
            lblScore.Location = new System.Drawing.Point(0, 15);
            lblScore.Size = new System.Drawing.Size(60, 11);
            lblScore.BackColor = Color.Black;
            lblScore.ForeColor = Color.Yellow;
            lblScore.Text = "��������";
            this.Controls.Add(lblScore);

            lblScoreVal = new Label();
            lblScoreVal.Location = new System.Drawing.Point(60, 15);
            lblScoreVal.Size = new System.Drawing.Size(30, 11);
            lblScoreVal.BackColor = Color.Black;
            lblScoreVal.ForeColor = Color.Yellow;
            lblScoreVal.Text = "0";
            this.Controls.Add(lblScoreVal);

            // �� 4�ٿ��� ��� Null �� �ʱ�ȭ �ϴ� ������
            // �������� ������ �� ��� ������ �ν��Ͻ��� ������ ��ü�� �ʱ� ���·� �ϱ� ����

            //Player ����
            Player = new PictureBox();
            this.Player.ImageLocation = "img/iron.png";  // Bin/Debug/img ������ �̹��� ����
            // this.Player.ImageLocation = "img/Player_1.png";  // �ٸ� �̹����� ��ü�� ����
            this.Player.Location = new System.Drawing.Point(140, 370);  // �߽���
            this.Player.Name = "Player";
            this.Player.Size = new System.Drawing.Size(28, 26); //  ũ��
            this.Player.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
            this.Player.TabIndex = 1;
            this.Player.TabStop = false;
            this.Controls.Add(Player);   // �ݷ���(�迭)�� �߰�

            //Player �̻��� ����
            PlayerMissile = new PictureBox[PlayerMissileCnt];
            for (int i = 0; i < PlayerMissileCnt; i++)
            {
                this.PlayerMissile[i] = new PictureBox();
                this.PlayerMissile[i].ImageLocation = "img/missile.bmp";
                this.PlayerMissile[i].Location = new System.Drawing.Point(this.Width, this.Height);
                this.PlayerMissile[i].Name = "PlayerMissile" + i;
                this.PlayerMissile[i].Size = new System.Drawing.Size(20, 13); //13,8
                this.PlayerMissile[i].SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
                this.PlayerMissile[i].Visible = false;
                this.Controls.Add(PlayerMissile[i]);
            }

            //�� ���ּ� ����
            Enemy = new PictureBox[EnemyCount];
            for (int i = 0; i < EnemyCount; i++)
            {
                this.Enemy[i] = new PictureBox();
                this.Enemy[i].ImageLocation = "img/Enemy.bmp";
                if (i < EnemyCount / 2)
                    this.Enemy[i].Location = new System.Drawing.Point(40 * i, 25);
                else
                    this.Enemy[i].Location = new System.Drawing.Point(40 * (i % (EnemyCount / 2)), 150);

                this.Enemy[i].Name = "Enemy" + i;
                this.Enemy[i].Size = new System.Drawing.Size(32, 27);  //22, 20
                this.Enemy[i].SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
                this.Controls.Add(Enemy[i]);
            }

            //�� �̻��� ����
            Bomb = new PictureBox[EnemyCount];
            for (int i = 0; i < EnemyCount; i++)
            {
                this.Bomb[i] = new PictureBox();
                this.Bomb[i].ImageLocation = "img/Bomb.bmp";
                if (i < EnemyCount/2)
                    this.Bomb[i].Location = new System.Drawing.Point(40 * i, 25);
                else
                    this.Bomb[i].Location = new System.Drawing.Point(40 * (i % EnemyCount / 2), 150);
                this.Bomb[i].Name = "Bomb" + i;
                this.Bomb[i].Size = new System.Drawing.Size(15, 15); // 10,10
                this.Bomb[i].SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
                this.Bomb[i].Visible = false;
                this.Controls.Add(Bomb[i]);
            }

            //Ÿ�̸� ����
            TimerBomb.Start();

            //���� ���ۼ���
            isGameRunning = true;
        }