Beispiel #1
0
        protected override void Initialize()
        {
            //Initilaize Layer Data
            layerData = new Dictionary<LayerFX, LayerFXData>();

            //Fill Dictionary with Default Values
            foreach (LayerFX layer in Enum.GetValues(typeof(LayerFX)))
            {
                layerData.Add(layer, LayerFXData.Default);
            }

            editorcontent = new ContentManager(Services, "StarEditData");
            gamecontent = new ContentManager(Services, "Data");
            blanktex = gamecontent.Load<Texture2D>("Stuff/Blank");

            recttool = new Rectangle();
            options = new Options();
            options.ScreenHeight = DisplayRectangle.Height;
            options.ScreenWidth = DisplayRectangle.Width;
            options.ScreenWidth = GraphicsDevice.PresentationParameters.BackBufferWidth;
            options.ScreenHeight = GraphicsDevice.PresentationParameters.BackBufferHeight;
            options.InitObjectHolder.graphics = GraphicsDevice;

            options.InitObjectHolder.serviceProvider = Services;
            oldscreensize = new Point(DisplayRectangle.Width, DisplayRectangle.Height);
            try
            {
                arial = editorcontent.Load<SpriteFont>("Arial");
                spritebatch = new SpriteBatch(GraphicsDevice);
            }
            catch (Exception e)
            {
                string error = e.Message;
            }
            level = new Level();
            level.LoadLevel(Services,GraphicsDevice,options);
            //level = new Level(Services);
            iObjectManager = new InteractiveObjectManager();
            iObjectManager.Initialize(Services, level.LevelVariables, GraphicsDevice, options);
            rearparallaxLayer = new ParallaxLayer();
            frontparallaxLayer = new ParallaxLayer();
            cloudlayer = new CloudLayer();
            reardecoLayer = new DecoLayer();
            frontDecoLayer = new DecoLayer();
            SetBGRect();
            camera = new Camera(DisplayRectangle.Width, DisplayRectangle.Height, Vector2.Zero, DisplayRectangle.Height / 600f);
            mousetile = new Tile(0, 0);
            mousetile.load_tile((int)TileType.Wall,null);
            mouseTex = editorcontent.Load<Texture2D>("mousetile");
            if (level.Tiles != null)
            {
                mousetile.LoadGrass();
            }
            SetBorders(1, 1);
            enemymanager = new EnemyManager(Services, new Options());
            try
            {
                placeEnemy = new SingleEnemyManager(Services);
                placeEnemy.LoadEnemy(selectedEnemy);
            }
            catch (Exception e)
            {
                FileManager.WriteInErrorLog(this, e.Message, e.GetType());
            }

            bg_tex = new Texture2D(GraphicsDevice, 1, 1);
            colorizePost = new ColorizeLUT();
            colorizePost.Initialize(Services,GraphicsDevice,new Options());
            colorizePost.Enabled = true;
            colorizePost.StartResetEffect();
            colorizePost.FxData = LayerFXData.Default;
            colorizeBackground = new ColorizeLUT();
            colorizeBackground.Initialize(Services, GraphicsDevice, new Options());
            colorizeBackground.Enabled = true;
            colorizeBackground.StartResetEffect();

            target = new RenderTarget2D(GraphicsDevice,
                GraphicsDevice.PresentationParameters.BackBufferWidth,
                GraphicsDevice.PresentationParameters.BackBufferHeight,
                false,
                SurfaceFormat.Color,
                DepthFormat.None,

                GraphicsDevice.PresentationParameters.MultiSampleCount,
                RenderTargetUsage.PreserveContents);
        }
Beispiel #2
0
        private void UpdateMouseTile()
        {
            Vector2 tilepos = new Vector2();
            tilepos += new Vector2(MousePosition.X, MousePosition.Y) / camera.Scale;
            tilepos -= FormLocation / camera.Scale;
            tilepos -= camera.Position;
            tilepos -= camera.Offset;
            tilepos -= mouseoffset / camera.Scale;
            int tx = (int)(tilepos.X / 32 - 0.5f);
            int ty = (int)((tilepos.Y / 32)) - (int)(1 / camera.Scale);

            mousetile = new Tile(tx, ty);
            if (tx >= 0 && ty >= 0 && tx < level.Tiles.GetLength(1) && ty < level.Tiles.GetLength(0))
            {
                mousetile.load_tile((int)mousetiletype,null);
                if (level.Tiles != null && mousetile.TileType == TileType.Wall)
                {
                    mousetile.LoadGrass();
                }
            }
            else
            {
                mousetile.load_tile((int)TileType.Error,null);
            }
            if (placing == true)
            {
                PlaceMouseTile();
            }
        }