Beispiel #1
0
    private IEnumerator RecordRoutine()
    {
        Debug.Log("Started recording ...");
        yield return(new WaitForEndOfFrame());

        float t0    = -1.0f;
        var   poses = new Dictionary <float, HumanPose>();

        while (m_Recording)
        {
            float tn = Time.time;

            // Capture the start time.
            if (t0 < 0)
            {
                t0 = tn;
            }

            // Pose time stored relative to first pose.
            tn = tn - t0;

            HumanPose pose = new HumanPose();
            m_SourcePoseHandler.GetHumanPose(ref pose);

            poses.Add(tn, pose);

            yield return(new WaitForEndOfFrame());
        }

        Debug.Log("Stopped recording, adding to database ...");

        // Build an animation clip from our time/pose pairs
        StageDive.AnimClip clip = new StageDive.AnimClip();
        foreach (var time_pose in poses)
        {
            var time = time_pose.Key;
            var pose = time_pose.Value;
            clip.frames.Add(new StageDive.AnimFrame
            {
                time = time,
                pose = new StageDive.HumanPose
                {
                    px      = pose.bodyPosition.x,
                    py      = pose.bodyPosition.y,
                    pz      = pose.bodyPosition.z,
                    rx      = pose.bodyRotation.x,
                    ry      = pose.bodyRotation.y,
                    rz      = pose.bodyRotation.z,
                    rw      = pose.bodyRotation.w,
                    muscles = pose.muscles
                }
            });
        }

        // Store in database
        var name = DateTime.Now.ToString("yyyy'-'MM'-'dd'T'HH'h'mm'm'ss's'");

        m_AnimClipDatabase.AddAnimClip(name, clip);
    }
Beispiel #2
0
 public void AddAnimClip(string name, AnimClip clip)
 {
     m_AnimClips.Add(name, clip);
 }