private ServerEndPoint Select(int slot, RedisCommand command, CommandFlags flags)
        {
            flags = Message.GetMasterSlaveFlags(flags); // only intersted in master/slave preferences

            ServerEndPoint[] arr;
            if (slot == NoSlot || (arr = map) == null)
            {
                return(Any(command, flags));
            }

            ServerEndPoint endpoint = arr[slot], testing;

            // but: ^^^ is the MASTER slots; if we want a slave, we need to do some thinking

            if (endpoint != null)
            {
                switch (flags)
                {
                case CommandFlags.DemandSlave:
                    return(FindSlave(endpoint, command) ?? Any(command, flags));

                case CommandFlags.PreferSlave:
                    testing = FindSlave(endpoint, command);
                    if (testing != null)
                    {
                        return(testing);
                    }
                    break;

                case CommandFlags.DemandMaster:
                    return(FindMaster(endpoint, command) ?? Any(command, flags));

                case CommandFlags.PreferMaster:
                    testing = FindMaster(endpoint, command);
                    if (testing != null)
                    {
                        return(testing);
                    }
                    break;
                }
                if (endpoint.IsSelectable(command))
                {
                    return(endpoint);
                }
            }
            return(Any(command, flags));
        }
Beispiel #2
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 private void LogNonPreferred(CommandFlags flags, bool isSlave)
 {
     if ((flags & Message.InternalCallFlag) == 0) // don't log internal-call
     {
         if (isSlave)
         {
             if (Message.GetMasterSlaveFlags(flags) == CommandFlags.PreferMaster)
             {
                 Interlocked.Increment(ref nonPreferredEndpointCount);
             }
         }
         else
         {
             if (Message.GetMasterSlaveFlags(flags) == CommandFlags.PreferSlave)
             {
                 Interlocked.Increment(ref nonPreferredEndpointCount);
             }
         }
     }
 }
        private void FixFlags(Message message, ServerEndPoint server)
        {
            // since the server is specified explicitly, we don't want defaults
            // to make the "non-preferred-endpoint" counters look artificially
            // inflated; note we only change *prefer* options
            switch (Message.GetMasterSlaveFlags(message.Flags))
            {
            case CommandFlags.PreferMaster:
                if (server.IsSlave)
                {
                    message.SetPreferSlave();
                }
                break;

            case CommandFlags.PreferSlave:
                if (!server.IsSlave)
                {
                    message.SetPreferMaster();
                }
                break;
            }
        }
        public bool TryResend(int hashSlot, Message message, EndPoint endpoint, bool isMoved)
        {
            try
            {
                if (serverType == ServerType.Standalone || hashSlot < 0 || hashSlot >= RedisClusterSlotCount)
                {
                    return(false);
                }

                ServerEndPoint server = multiplexer.GetServerEndPoint(endpoint);
                if (server != null)
                {
                    bool retry = false;
                    if ((message.Flags & CommandFlags.NoRedirect) == 0)
                    {
                        message.SetAsking(!isMoved);
                        message.SetNoRedirect(); // once is enough

                        // note that everything so far is talking about MASTER nodes; we might be
                        // wanting a SLAVE, so we'll check
                        ServerEndPoint resendVia = null;
                        var            command   = message.Command;
                        switch (Message.GetMasterSlaveFlags(message.Flags))
                        {
                        case CommandFlags.DemandMaster:
                            resendVia = server.IsSelectable(command) ? null : server;
                            break;

                        case CommandFlags.PreferMaster:
                            resendVia = server.IsSelectable(command) ? FindSlave(server, command) : server;
                            break;

                        case CommandFlags.PreferSlave:
                            resendVia = FindSlave(server, command) ?? (server.IsSelectable(command) ? null : server);
                            break;

                        case CommandFlags.DemandSlave:
                            resendVia = FindSlave(server, command);
                            break;
                        }
                        if (resendVia == null)
                        {
                            multiplexer.Trace("Unable to resend to " + endpoint);
                        }
                        else
                        {
                            message.PrepareToResend(resendVia, isMoved);
                            retry = resendVia.TryEnqueue(message);
                        }
                    }

                    if (isMoved) // update map; note we can still update the map even if we aren't actually goint to resend
                    {
                        var arr       = MapForMutation();
                        var oldServer = arr[hashSlot];
                        arr[hashSlot] = server;
                        if (oldServer != server)
                        {
                            multiplexer.OnHashSlotMoved(hashSlot, oldServer == null ? null : oldServer.EndPoint, endpoint);
                        }
                    }

                    return(retry);
                }
                return(false);
            }
            catch
            {
                return(false);
            }
        }