private void cbClass_SelectedIndexChanged(object sender, EventArgs e) { mStats.Class = (EClass)cbClass.SelectedIndex; switch (mStats.Class) { case EClass.Attentäter: mStats.SetBaseStatus(SPlayerStatus.BaseAttentäter); break; case EClass.Heide: mStats.SetBaseStatus(SPlayerStatus.BaseHeide); break; case EClass.Krieger: mStats.SetBaseStatus(SPlayerStatus.BaseKrieger); break; case EClass.Orakel: mStats.SetBaseStatus(SPlayerStatus.BaseOrakel); break; case EClass.Wächter: mStats.SetBaseStatus(SPlayerStatus.BaseWächter); break; default: case EClass.Jäger: mStats.SetBaseStatus(SPlayerStatus.BaseJäger); break; } UpdateAll(); }