/// <summary>
        /// Find the best move for a player using alpha-beta for a given depth
        /// </summary>
        /// <param name="chessBoard">       Chess board</param>
        /// <param name="searchMode">       Search mode</param>
        /// <param name="ePlayerColor">     Color doing the move</param>
        /// <param name="moveList">         List of move to try</param>
        /// <param name="posInfoWhite">     Information about pieces attacks for the white</param>
        /// <param name="posInfoBlack">     Information about pieces attacks for the black</param>
        /// <param name="iTotalMoveCount">  Total list of moves</param>
        /// <param name="iDepth">           Maximum depth</param>
        /// <param name="iAlpha">           Alpha bound</param>
        /// <param name="iBeta">            Beta bound</param>
        /// <param name="transTable">       Transposition table or null if not using one</param>
        /// <param name="dtTimeOut">        Time limit (DateTime.MaxValue for no time limit)</param>
        /// <param name="iPermCount">       Total permutation evaluated</param>
        /// <param name="iBestMoveIndex">   Index of the best move</param>
        /// <param name="bTimeOut">         Return true if time out</param>
        /// <param name="arrPoints">        Returns point of each move in move list</param>
        /// <returns>
        /// Points
        /// </returns>
        private int FindBestMoveUsingAlphaBetaAtDepth(ChessBoard chessBoard, SearchMode searchMode, ChessBoard.PlayerColorE ePlayerColor, List<ChessBoard.MovePosS> moveList, ChessBoard.PosInfoS posInfoWhite, ChessBoard.PosInfoS posInfoBlack, int iTotalMoveCount, int iDepth, int iAlpha, int iBeta, TransTable transTable, DateTime dtTimeOut, out int iPermCount, out int iBestMoveIndex, out bool bTimeOut, out int[] arrPoints)
        {
            int                         iRetVal = -10000000;
            int                         iWhiteMoveCount;
            int                         iBlackMoveCount;
            int                         iMoveCount;
            int                         iIndex;
            int                         iPts;
            ChessBoard.MovePosS         move;
            AlphaBetaInfo               abInfo;
            ChessBoard.RepeatResultE    eResult;

            bTimeOut                    = false;
            abInfo                      = new AlphaBetaInfo();
            abInfo.m_arrMovePos         = new ChessBoard.MovePosS[iDepth];
            abInfo.m_iPermCount         = 0;
            abInfo.m_dtTimeOut          = dtTimeOut;
            abInfo.m_transTable         = transTable;
            abInfo.m_iMaxDepth          = iDepth;
            abInfo.m_searchMode         = searchMode;
            abInfo.m_posInfoWhite       = posInfoWhite;
            abInfo.m_posInfoBlack       = posInfoBlack;
            iBestMoveIndex              = -1;
            arrPoints                   = new int[moveList.Count];
            if (ePlayerColor == ChessBoard.PlayerColorE.White) {
                iWhiteMoveCount = iTotalMoveCount;
                iBlackMoveCount = 0;
            } else {
                iWhiteMoveCount = 0;
                iBlackMoveCount = iTotalMoveCount;
            }
            iMoveCount = moveList.Count;
            iIndex     = 0;
            iRetVal    = iAlpha;
            while (iIndex < iMoveCount && !bTimeOut) {
                move                            = moveList[iIndex];
                eResult                         = chessBoard.DoMoveNoLog(move);
                abInfo.m_arrMovePos[iDepth - 1] = move;
                if (eResult == ChessBoard.RepeatResultE.NoRepeat) {
                    iPts = -AlphaBeta(chessBoard,
                                      (ePlayerColor == ChessBoard.PlayerColorE.Black) ? ChessBoard.PlayerColorE.White : ChessBoard.PlayerColorE.Black,
                                      iDepth - 1,
                                      -iBeta,
                                      -iRetVal,
                                      iWhiteMoveCount,
                                      iBlackMoveCount,
                                      abInfo);
                } else {
                    iPts = 0;
                }
                arrPoints[iIndex] = iPts;
                chessBoard.UndoMoveNoLog(move);
                if (iPts == Int32.MinValue) {
                    iRetVal  = iPts;
                    bTimeOut = true;
                } else {
                    if (iPts > iRetVal) {
                        TraceSearch(iDepth, ePlayerColor, move, iPts);
                        iRetVal         = iPts;
                        iBestMoveIndex  = iIndex;
                    }
                }
                iIndex++;
            }
            iPermCount = abInfo.m_iPermCount;
            return(iRetVal);
        }
Beispiel #2
0
        /// <summary>
        /// Find the best move for a player using minmax search
        /// </summary>
        /// <param name="chessBoard">       Chess board</param>
        /// <param name="searchMode">       Search mode</param>
        /// <param name="ePlayerColor">     Color doing the move</param>
        /// <param name="moveList">         Move list</param>
        /// <param name="arrIndex">         Order of evaluation of the moves</param>
        /// <param name="iDepth">           Maximum depth</param>
        /// <param name="moveBest">         Best move found</param>
        /// <param name="iPermCount">       Total permutation evaluated</param>
        /// <returns>
        /// true if a move has been found
        /// </returns>
        private bool FindBestMoveUsingMinMaxAtDepth(ChessBoard chessBoard, SearchMode searchMode, ChessBoard.PlayerColorE ePlayerColor, List<ChessBoard.MovePosS> moveList, int[] arrIndex, int iDepth, ref ChessBoard.MovePosS moveBest, out int iPermCount)
        {
            bool                        bRetVal = false;
            ChessBoard.MovePosS         move;
            int                         iPts;
            int                         iWhiteMoveCount;
            int                         iBlackMoveCount;
            int                         iBestPts;
            ChessBoard.RepeatResultE    eResult;

            iPermCount  = 0;
            iBestPts    = Int32.MinValue;
            if (ePlayerColor == ChessBoard.PlayerColorE.White) {
                iWhiteMoveCount = moveList.Count;
                iBlackMoveCount = 0;
            } else {
                iWhiteMoveCount = 0;
                iBlackMoveCount = moveList.Count;
            }
            foreach (int iIndex in arrIndex) {
                move    = moveList[iIndex];
                eResult = chessBoard.DoMoveNoLog(move);
                if (eResult == ChessBoard.RepeatResultE.NoRepeat) {
                    iPts = -MinMax(chessBoard,
                                   searchMode,
                                   (ePlayerColor == ChessBoard.PlayerColorE.Black) ? ChessBoard.PlayerColorE.White : ChessBoard.PlayerColorE.Black,
                                   iDepth - 1,
                                   iWhiteMoveCount,
                                   iBlackMoveCount,
                                   ref iPermCount);
                } else {
                    iPts = 0;
                }
                chessBoard.UndoMoveNoLog(move);
                if (iPts > iBestPts) {
                    TraceSearch(iDepth, ePlayerColor, move, iPts);
                    iBestPts = iPts;
                    moveBest = move;
                    bRetVal  = true;
                }
            }
            return(bRetVal);
        }
        /// <summary>
        /// Alpha Beta pruning function.
        /// </summary>
        /// <param name="chessBoard">       Chess board</param>
        /// <param name="ePlayerColor">     Color doing the move</param>
        /// <param name="iDepth">           Actual search depth</param>
        /// <param name="iAlpha">           Alpha limit</param>
        /// <param name="iBeta">            Beta limit</param>
        /// <param name="iWhiteMoveCount">  Number of moves white can do</param>
        /// <param name="iBlackMoveCount">  Number of moves black can do</param>
        /// <param name="abInfo">           Supplemental information</param>
        /// <returns>
        /// Points to give for this move or Int32.MinValue for timed out
        /// </returns>
        private int AlphaBeta(ChessBoard chessBoard, ChessBoard.PlayerColorE ePlayerColor, int iDepth, int iAlpha, int iBeta, int iWhiteMoveCount, int iBlackMoveCount, AlphaBetaInfo abInfo)
        {
            int                         iRetVal;
            List<ChessBoard.MovePosS>   moveList;
            int                         iPts;
            int                         iMoveCount;
            ChessBoard.PosInfoS         posInfo;
            TransEntryTypeE             eType = TransEntryTypeE.Alpha;
            ChessBoard.BoardStateMaskE  eBoardExtraInfo;
            ChessBoard.RepeatResultE    eResult;

            if (abInfo.m_dtTimeOut != DateTime.MaxValue && DateTime.Now >= abInfo.m_dtTimeOut) {
                iRetVal = Int32.MinValue;   // Time out!
            } else if (chessBoard.IsEnoughPieceForCheckMate()) {
                eBoardExtraInfo = chessBoard.ComputeBoardExtraInfo(ePlayerColor, true);
                iRetVal         = (abInfo.m_transTable != null) ? abInfo.m_transTable.ProbeEntry(chessBoard.CurrentZobristKey, eBoardExtraInfo, iDepth, iAlpha, iBeta) : Int32.MaxValue;
                if (iRetVal == Int32.MaxValue) {
                    if (iDepth == 0 || m_bCancelSearch) {
                        iRetVal = chessBoard.Points(abInfo.m_searchMode, ePlayerColor, abInfo.m_iMaxDepth - iDepth, iWhiteMoveCount - iBlackMoveCount, abInfo.m_posInfoWhite, abInfo.m_posInfoBlack);
                        if (ePlayerColor == ChessBoard.PlayerColorE.Black) {
                            iRetVal = -iRetVal;
                        }
                        abInfo.m_iPermCount++;
                        if (abInfo.m_transTable != null) {
                            abInfo.m_transTable.RecordEntry(chessBoard.CurrentZobristKey, eBoardExtraInfo, iDepth, iRetVal, TransEntryTypeE.Exact);
                        }
                    } else {
                        moveList    = chessBoard.EnumMoveList(ePlayerColor, true, out posInfo);
                        iMoveCount  = moveList.Count;
                        if (ePlayerColor == ChessBoard.PlayerColorE.White) {
                            iWhiteMoveCount         = iMoveCount;
                            abInfo.m_posInfoWhite   = posInfo;
                        } else {
                            iBlackMoveCount         = iMoveCount;
                            abInfo.m_posInfoBlack   = posInfo;
                        }
                        if (iMoveCount == 0) {
                            if (chessBoard.IsCheck(ePlayerColor)) {
                                iRetVal = -1000000 - iDepth;
                            } else {
                                iRetVal = 0;    // Draw
                            }
                            if (abInfo.m_transTable != null) {
                                abInfo.m_transTable.RecordEntry(chessBoard.CurrentZobristKey, eBoardExtraInfo, iDepth, iRetVal, TransEntryTypeE.Exact);
                            }
                        } else {
                            iRetVal = iAlpha;
                            foreach (ChessBoard.MovePosS move in moveList) {
                                eResult = chessBoard.DoMoveNoLog(move);
                                abInfo.m_arrMovePos[iDepth - 1] = move;
                                if (eResult == ChessBoard.RepeatResultE.NoRepeat) {
                                    iPts = -AlphaBeta(chessBoard,
                                                      (ePlayerColor == ChessBoard.PlayerColorE.Black) ? ChessBoard.PlayerColorE.White : ChessBoard.PlayerColorE.Black,
                                                      iDepth - 1,
                                                      -iBeta,
                                                      -iRetVal,
                                                      iWhiteMoveCount,
                                                      iBlackMoveCount,
                                                      abInfo);
                                } else {
                                    iPts = 0;
                                }
                                chessBoard.UndoMoveNoLog(move);
                                if (iPts == Int32.MinValue) {
                                    iRetVal = iPts;
                                    break;
                                } else {
                                    if (iPts > iRetVal) {
                                        iRetVal = iPts;
                                        eType   = TransEntryTypeE.Exact;
                                    }
                                    if (iRetVal >= iBeta) {
                                        iRetVal = iBeta;
                                        eType   = TransEntryTypeE.Beta;
                                        break;
                                    }
                                }
                            }
                            if (abInfo.m_transTable != null && iRetVal != Int32.MinValue) {
                                abInfo.m_transTable.RecordEntry(chessBoard.CurrentZobristKey, eBoardExtraInfo, iDepth, iRetVal, eType);
                            }
                        }
                    }
                }
            } else {
                iRetVal = 0;
            }
            return(iRetVal);
        }
Beispiel #4
0
        /// <summary>
        /// Minimum/maximum depth first search
        /// </summary>
        /// <param name="chessBoard">       Chess board</param>
        /// <param name="searchMode">       Search mode</param>
        /// <param name="ePlayerColor">     Color doing the move</param>
        /// <param name="iDepth">           Actual search depth</param>
        /// <param name="iWhiteMoveCount">  Number of moves white can do</param>
        /// <param name="iBlackMoveCount">  Number of moves black can do</param>
        /// <param name="iPermCount">       Total permutation evaluated</param>
        /// <returns>
        /// Points to give for this move
        /// </returns>
        private int MinMax(ChessBoard chessBoard, SearchMode searchMode, ChessBoard.PlayerColorE ePlayerColor, int iDepth, int iWhiteMoveCount, int iBlackMoveCount, ref int iPermCount)
        {
            int                         iRetVal;
            int                         iMoveCount;
            int                         iPts;
            List<ChessBoard.MovePosS>   moveList;
            ChessBoard.RepeatResultE    eResult;

            if (chessBoard.IsEnoughPieceForCheckMate()) {
                if (iDepth == 0 || m_bCancelSearch) {
                    iRetVal = (ePlayerColor == ChessBoard.PlayerColorE.Black) ? -chessBoard.Points(searchMode, ePlayerColor, 0, iWhiteMoveCount - iBlackMoveCount, ChessBoard.s_posInfoNull, ChessBoard.s_posInfoNull) :
                                                                                 chessBoard.Points(searchMode, ePlayerColor, 0, iWhiteMoveCount - iBlackMoveCount, ChessBoard.s_posInfoNull, ChessBoard.s_posInfoNull);
                    iPermCount++;
                } else {
                    moveList    = chessBoard.EnumMoveList(ePlayerColor);
                    iMoveCount  = moveList.Count;
                    if (ePlayerColor == ChessBoard.PlayerColorE.White) {
                        iWhiteMoveCount = iMoveCount;
                    } else {
                        iBlackMoveCount = iMoveCount;
                    }
                    if (iMoveCount == 0) {
                        if (chessBoard.IsCheck(ePlayerColor)) {
                            iRetVal = -1000000 - iDepth;
                        } else {
                            iRetVal = 0; // Draw
                        }
                    } else {
                        iRetVal  = Int32.MinValue;
                        foreach (ChessBoard.MovePosS move in moveList) {
                            eResult = chessBoard.DoMoveNoLog(move);
                            if (eResult == ChessBoard.RepeatResultE.NoRepeat) {
                                iPts = -MinMax(chessBoard,
                                               searchMode,
                                               (ePlayerColor == ChessBoard.PlayerColorE.Black) ? ChessBoard.PlayerColorE.White : ChessBoard.PlayerColorE.Black,
                                               iDepth - 1,
                                               iWhiteMoveCount,
                                               iBlackMoveCount,
                                               ref iPermCount);
                            } else {
                                iPts = 0;
                            }
                            chessBoard.UndoMoveNoLog(move);
                            if (iPts > iRetVal) {
                                iRetVal = iPts;
                            }
                        }
                    }
                }
            } else {
                iRetVal = 0;
            }
            return(iRetVal);
        }