public void AddFluidContainer(FluidContainerMain fluidContainerMain)
        {
            double x      = Convert.ToDouble(fluidContainerMain.VisualElement.GetValue(Canvas.LeftProperty));
            double y      = Convert.ToDouble(fluidContainerMain.VisualElement.GetValue(Canvas.TopProperty));
            float  width  = (float)fluidContainerMain.VisualElement.ActualWidth;
            float  height = (float)fluidContainerMain.VisualElement.ActualHeight;

            WaveController waveController = fluidContainerMain.WaveControllerObject;

            waveController.Position           = new Vector2((float)x, (float)y);
            waveController.Width              = width;
            waveController.Height             = height;
            waveController.NodeCount          = fluidContainerMain.NodeCount;
            waveController.DampingCoefficient = (float)fluidContainerMain.DampingCoefficient;
            waveController.Frequency          = (float)fluidContainerMain.Frequency;

            waveController.WaveGeneratorMax  = (float)fluidContainerMain.WaveGeneratorMax;
            waveController.WaveGeneratorMin  = (float)fluidContainerMain.WaveGeneratorMin;
            waveController.WaveGeneratorStep = (float)fluidContainerMain.WaveGeneratorStep;

            waveController.Initialize();

            Vector2 vecTopLeft     = new Vector2((float)x, (float)y);
            Vector2 vecBottomRight = new Vector2((float)x + width, (float)y + height);

            AABB waterAABB = new AABB(vecTopLeft, vecBottomRight);
            AABBFluidContainer  waterContainer      = new AABBFluidContainer(waterAABB);
            FluidDragController fluidDragController = new FluidDragController();

            foreach (KeyValuePair <string, PhysicsSprite> item in PhysicsObjects)
            {
                PhysicsSprite sprite = item.Value;
                fluidDragController.AddGeom(sprite.GeometryObject);
            }

            fluidDragController.Initialize(waterContainer, (float)fluidContainerMain.FluidDensity, (float)fluidContainerMain.LinearDragCoefficient, (float)fluidContainerMain.RotationalDragCoefficient, new Vector2((float)fluidContainerMain.GravityHorizontal, (float)fluidContainerMain.GravityVertical));
            Simulator.Add(fluidDragController);
        }
 public static void SetFluidContainer(DependencyObject target, FluidContainerMain value)
 {
     target.SetValue(FluidContainerMain.FluidControllerProperty, value);
 }