public override void OverrideGeometry(Sprite baseSprite, Sprite dummySprite, TextureInfo textureInfo, SpriteConfigData data)
 {
     dummySprite.GetVertexAndTriangle2D(data, out var vertices, out var triangles, MeshRenderType.Transparent);
     vertices = MeshUtil.GetScaledVertices(vertices, textureInfo, isClamped: true);
     baseSprite.OverrideGeometry(vertices, triangles);
 }