Beispiel #1
0
        public void Draw(SpriteBatch spriteBatch)
        {
            if (stateMachine.Throwing())
            {
                boomerang.Draw(spriteBatch);
            }

            if (stateMachine.GetFrame() % 2 == 0)
            {
                if (stateMachine.GetDirection() == GoriyaStateMachine.Direction.Left)
                {
                    spriteBatch.Draw(goriyaSpriteSheet, destination, source, Color.White, 0, new Vector2(0, 0), SpriteEffects.FlipHorizontally, 0f);
                }
                else
                {
                    spriteBatch.Draw(goriyaSpriteSheet, destination, source, Color.White);
                }
            }
            else
            {
                if (stateMachine.GetDirection() == GoriyaStateMachine.Direction.Right)
                {
                    spriteBatch.Draw(goriyaSpriteSheet, destination, source, Color.White);
                }
                else
                {
                    spriteBatch.Draw(goriyaSpriteSheet, destination, source, Color.White, 0, new Vector2(0, 0), SpriteEffects.FlipHorizontally, 0f);
                }
            }
        }
Beispiel #2
0
 public GoriyaBoomerang(Texture2D spritesheet, GoriyaStateMachine state)
 {
     goriyaState = state;
     direction   = goriyaState.GetDirection();
     width       = 8;
     height      = 16;
     InitialPosition();
     frame            = 0;
     this.spritesheet = spritesheet;
 }