internal SLRotation3D Clone() { SLRotation3D rot = new SLRotation3D(); rot.HasCamera = this.HasCamera; rot.CameraPreset = this.CameraPreset; rot.HasXYZSet = this.HasXYZSet; rot.HasPerspectiveSet = this.HasPerspectiveSet; rot.decX = this.decX; rot.decY = this.decY; rot.decZ = this.decZ; rot.decPerspective = this.decPerspective; rot.decDistanceZ = this.decDistanceZ; return(rot); }
internal SLRotation3D Clone() { SLRotation3D rot = new SLRotation3D(); rot.HasCamera = this.HasCamera; rot.CameraPreset = this.CameraPreset; rot.HasXYZSet = this.HasXYZSet; rot.HasPerspectiveSet = this.HasPerspectiveSet; rot.decX = this.decX; rot.decY = this.decY; rot.decZ = this.decZ; rot.decPerspective = this.decPerspective; rot.decDistanceZ = this.decDistanceZ; return rot; }