Beispiel #1
0
 public GameState(Game game, GameStateManager manager)
     : base(game)
 {
     StateManager = manager;
     childComponents = new List<GameComponent>();
     tag = this;
 }
Beispiel #2
0
        public void PushState(GameState newState)
        {
            drawOrder += drawOrderInc;
            newState.DrawOrder = drawOrder;

            AddState(newState);

            if (OnStateChange != null) OnStateChange(this, null);
        }
Beispiel #3
0
        public void ChangeState(GameState newState)
        {
            while (gameStates.Count > 0) RemoveState();
            newState.DrawOrder = startDrawOrder;
            drawOrder = startDrawOrder;
            AddState(newState);

            if (OnStateChange != null) OnStateChange(this, null);
        }
Beispiel #4
0
 private void AddState(GameState newState)
 {
     gameStates.Push(newState);
     Game.Components.Add(newState);
     OnStateChange += newState.StateChange;
 }