public SpineEditor() { InitializeComponent(); mScene = (EditorScene)SceneManager.CurrentScene; }
public SpineEditor() { InitializeComponent(); mScene = (EditorScene)SceneManager.CurrentScene; }
public SpineEditor() { InitializeComponent(); mScene = (EditorScene)SceneManager.CurrentScene; }
public SpineEditor() { InitializeComponent(); mScene = (EditorScene)SceneManager.CurrentScene; }