private void ReadAnimation(String name, Dictionary <String, Object> map, SkeletonData skeletonData)
        {
            var   timelines = new ExposedList <Timeline>();
            float duration  = 0;
            var   scale     = this.Scale;

            if (map.ContainsKey("slots"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["slots"])
                {
                    String slotName    = entry.Key;
                    int    slotIndex   = skeletonData.FindSlotIndex(slotName);
                    var    timelineMap = (Dictionary <String, Object>)entry.Value;

                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "color")
                        {
                            var timeline = new ColorTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float  time = (float)valueMap["time"];
                                String c    = (String)valueMap["color"];
                                timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
                        }
                        else if (timelineName == "attachment")
                        {
                            var timeline = new AttachmentTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
                        }
                    }
                }
            }

            if (map.ContainsKey("bones"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["bones"])
                {
                    String boneName  = entry.Key;
                    int    boneIndex = skeletonData.FindBoneIndex(boneName);
                    if (boneIndex == -1)
                    {
                        throw new Exception("Bone not found: " + boneName);
                    }

                    var timelineMap = (Dictionary <String, Object>)entry.Value;
                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "rotate")
                        {
                            var timeline = new RotateTimeline(values.Count);
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
                        }
                        else if (timelineName == "translate" || timelineName == "scale")
                        {
                            TranslateTimeline timeline;
                            float             timelineScale = 1;
                            if (timelineName == "scale")
                            {
                                timeline = new ScaleTimeline(values.Count);
                            }
                            else
                            {
                                timeline      = new TranslateTimeline(values.Count);
                                timelineScale = scale;
                            }
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                float x    = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
                                float y    = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
                                timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
                        }
                    }
                }
            }

            if (map.ContainsKey("ik"))
            {
                foreach (KeyValuePair <String, Object> ikMap in (Dictionary <String, Object>)map["ik"])
                {
                    IkConstraintData ikConstraint = skeletonData.FindIkConstraint(ikMap.Key);
                    var values   = (List <Object>)ikMap.Value;
                    var timeline = new IkConstraintTimeline(values.Count);
                    timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
                    int frameIndex = 0;
                    foreach (Dictionary <String, Object> valueMap in values)
                    {
                        float time         = (float)valueMap["time"];
                        float mix          = valueMap.ContainsKey("mix") ? (float)valueMap["mix"] : 1;
                        bool  bendPositive = valueMap.ContainsKey("bendPositive") ? (bool)valueMap["bendPositive"] : true;
                        timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
                        ReadCurve(timeline, frameIndex, valueMap);
                        frameIndex++;
                    }
                    timelines.Add(timeline);
                    duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
                }
            }

            if (map.ContainsKey("ffd"))
            {
                foreach (KeyValuePair <String, Object> ffdMap in (Dictionary <String, Object>)map["ffd"])
                {
                    Skin skin = skeletonData.FindSkin(ffdMap.Key);
                    foreach (KeyValuePair <String, Object> slotMap in (Dictionary <String, Object>)ffdMap.Value)
                    {
                        int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
                        foreach (KeyValuePair <String, Object> meshMap in (Dictionary <String, Object>)slotMap.Value)
                        {
                            var        values     = (List <Object>)meshMap.Value;
                            var        timeline   = new FfdTimeline(values.Count);
                            Attachment attachment = skin.GetAttachment(slotIndex, meshMap.Key);
                            if (attachment == null)
                            {
                                throw new Exception("FFD attachment not found: " + meshMap.Key);
                            }
                            timeline.slotIndex  = slotIndex;
                            timeline.attachment = attachment;

                            int vertexCount;
                            if (attachment is MeshAttachment)
                            {
                                vertexCount = ((MeshAttachment)attachment).vertices.Length;
                            }
                            else
                            {
                                vertexCount = ((WeightedMeshAttachment)attachment).Weights.Length / 3 * 2;
                            }

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float[] vertices;
                                if (!valueMap.ContainsKey("vertices"))
                                {
                                    if (attachment is MeshAttachment)
                                    {
                                        vertices = ((MeshAttachment)attachment).vertices;
                                    }
                                    else
                                    {
                                        vertices = new float[vertexCount];
                                    }
                                }
                                else
                                {
                                    var verticesValue = (List <Object>)valueMap["vertices"];
                                    vertices = new float[vertexCount];
                                    int start = GetInt(valueMap, "offset", 0);
                                    if (scale == 1)
                                    {
                                        for (int i = 0, n = verticesValue.Count; i < n; i++)
                                        {
                                            vertices[i + start] = (float)verticesValue[i];
                                        }
                                    }
                                    else
                                    {
                                        for (int i = 0, n = verticesValue.Count; i < n; i++)
                                        {
                                            vertices[i + start] = (float)verticesValue[i] * scale;
                                        }
                                    }
                                    if (attachment is MeshAttachment)
                                    {
                                        float[] meshVertices = ((MeshAttachment)attachment).vertices;
                                        for (int i = 0; i < vertexCount; i++)
                                        {
                                            vertices[i] += meshVertices[i];
                                        }
                                    }
                                }

                                timeline.SetFrame(frameIndex, (float)valueMap["time"], vertices);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                    }
                }
            }

            if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder"))
            {
                var values     = (List <Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
                var timeline   = new DrawOrderTimeline(values.Count);
                int slotCount  = skeletonData.slots.Count;
                int frameIndex = 0;
                foreach (Dictionary <String, Object> drawOrderMap in values)
                {
                    int[] drawOrder = null;
                    if (drawOrderMap.ContainsKey("offsets"))
                    {
                        drawOrder = new int[slotCount];
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            drawOrder[i] = -1;
                        }
                        var   offsets = (List <Object>)drawOrderMap["offsets"];
                        int[] unchanged = new int[slotCount - offsets.Count];
                        int   originalIndex = 0, unchangedIndex = 0;
                        foreach (Dictionary <String, Object> offsetMap in offsets)
                        {
                            int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
                            if (slotIndex == -1)
                            {
                                throw new Exception("Slot not found: " + offsetMap["slot"]);
                            }
                            // Collect unchanged items.
                            while (originalIndex != slotIndex)
                            {
                                unchanged[unchangedIndex++] = originalIndex++;
                            }
                            // Set changed items.
                            int index = originalIndex + (int)(float)offsetMap["offset"];
                            drawOrder[index] = originalIndex++;
                        }
                        // Collect remaining unchanged items.
                        while (originalIndex < slotCount)
                        {
                            unchanged[unchangedIndex++] = originalIndex++;
                        }
                        // Fill in unchanged items.
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            if (drawOrder[i] == -1)
                            {
                                drawOrder[i] = unchanged[--unchangedIndex];
                            }
                        }
                    }
                    timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            if (map.ContainsKey("events"))
            {
                var eventsMap  = (List <Object>)map["events"];
                var timeline   = new EventTimeline(eventsMap.Count);
                int frameIndex = 0;
                foreach (Dictionary <String, Object> eventMap in eventsMap)
                {
                    EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
                    if (eventData == null)
                    {
                        throw new Exception("Event not found: " + eventMap["name"]);
                    }
                    var e = new Event((float)eventMap["time"], eventData);
                    e.Int    = GetInt(eventMap, "int", eventData.Int);
                    e.Float  = GetFloat(eventMap, "float", eventData.Float);
                    e.String = GetString(eventMap, "string", eventData.String);
                    timeline.SetFrame(frameIndex++, e);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            timelines.TrimExcess();
            skeletonData.animations.Add(new Animation(name, timelines, duration));
        }
Beispiel #2
0
        private void ReadAnimation(String name, Stream input, SkeletonData skeletonData)
        {
            var   timelines = new ExposedList <Timeline>();
            float scale     = Scale;
            float duration  = 0;

            // Slot timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                int slotIndex = ReadVarint(input, true);
                for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
                {
                    int timelineType = input.ReadByte();
                    int frameCount   = ReadVarint(input, true);
                    switch (timelineType)
                    {
                    case TIMELINE_COLOR: {
                        ColorTimeline timeline = new ColorTimeline(frameCount);
                        timeline.slotIndex = slotIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            float time  = ReadFloat(input);
                            int   color = ReadInt(input);
                            float r     = ((color & 0xff000000) >> 24) / 255f;
                            float g     = ((color & 0x00ff0000) >> 16) / 255f;
                            float b     = ((color & 0x0000ff00) >> 8) / 255f;
                            float a     = ((color & 0x000000ff)) / 255f;
                            timeline.SetFrame(frameIndex, time, r, g, b, a);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount * 5 - 5]);
                        break;
                    }

                    case TIMELINE_ATTACHMENT: {
                        AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
                        timeline.slotIndex = slotIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadString(input));
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount - 1]);
                        break;
                    }
                    }
                }
            }

            // Bone timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                int boneIndex = ReadVarint(input, true);
                for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
                {
                    int timelineType = input.ReadByte();
                    int frameCount   = ReadVarint(input, true);
                    switch (timelineType)
                    {
                    case TIMELINE_ROTATE: {
                        RotateTimeline timeline = new RotateTimeline(frameCount);
                        timeline.boneIndex = boneIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input));
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount * 2 - 2]);
                        break;
                    }

                    case TIMELINE_TRANSLATE:
                    case TIMELINE_SCALE: {
                        TranslateTimeline timeline;
                        float             timelineScale = 1;
                        if (timelineType == TIMELINE_SCALE)
                        {
                            timeline = new ScaleTimeline(frameCount);
                        }
                        else
                        {
                            timeline      = new TranslateTimeline(frameCount);
                            timelineScale = scale;
                        }
                        timeline.boneIndex = boneIndex;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale, ReadFloat(input)
                                              * timelineScale);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
                        break;
                    }
                    }
                }
            }

            // IK timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                IkConstraintData ikConstraint = skeletonData.ikConstraints.Items[ReadVarint(input, true)];
                int frameCount = ReadVarint(input, true);
                IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
                timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
                for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                {
                    timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadSByte(input));
                    if (frameIndex < frameCount - 1)
                    {
                        ReadCurve(input, frameIndex, timeline);
                    }
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
            }

            // FFD timelines.
            for (int i = 0, n = ReadVarint(input, true); i < n; i++)
            {
                Skin skin = skeletonData.skins.Items[ReadVarint(input, true)];
                for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++)
                {
                    int slotIndex = ReadVarint(input, true);
                    for (int iii = 0, nnn = ReadVarint(input, true); iii < nnn; iii++)
                    {
                        Attachment  attachment = skin.GetAttachment(slotIndex, ReadString(input));
                        int         frameCount = ReadVarint(input, true);
                        FfdTimeline timeline   = new FfdTimeline(frameCount);
                        timeline.slotIndex  = slotIndex;
                        timeline.attachment = attachment;
                        for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
                        {
                            float time = ReadFloat(input);

                            float[] vertices;
                            int     vertexCount;
                            if (attachment is MeshAttachment)
                            {
                                vertexCount = ((MeshAttachment)attachment).vertices.Length;
                            }
                            else
                            {
                                vertexCount = ((WeightedMeshAttachment)attachment).weights.Length / 3 * 2;
                            }

                            int end = ReadVarint(input, true);
                            if (end == 0)
                            {
                                if (attachment is MeshAttachment)
                                {
                                    vertices = ((MeshAttachment)attachment).vertices;
                                }
                                else
                                {
                                    vertices = new float[vertexCount];
                                }
                            }
                            else
                            {
                                vertices = new float[vertexCount];
                                int start = ReadVarint(input, true);
                                end += start;
                                if (scale == 1)
                                {
                                    for (int v = start; v < end; v++)
                                    {
                                        vertices[v] = ReadFloat(input);
                                    }
                                }
                                else
                                {
                                    for (int v = start; v < end; v++)
                                    {
                                        vertices[v] = ReadFloat(input) * scale;
                                    }
                                }
                                if (attachment is MeshAttachment)
                                {
                                    float[] meshVertices = ((MeshAttachment)attachment).vertices;
                                    for (int v = 0, vn = vertices.Length; v < vn; v++)
                                    {
                                        vertices[v] += meshVertices[v];
                                    }
                                }
                            }

                            timeline.SetFrame(frameIndex, time, vertices);
                            if (frameIndex < frameCount - 1)
                            {
                                ReadCurve(input, frameIndex, timeline);
                            }
                        }
                        timelines.Add(timeline);
                        duration = Math.Max(duration, timeline.frames[frameCount - 1]);
                    }
                }
            }

            // Draw order timeline.
            int drawOrderCount = ReadVarint(input, true);

            if (drawOrderCount > 0)
            {
                DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
                int slotCount = skeletonData.slots.Count;
                for (int i = 0; i < drawOrderCount; i++)
                {
                    float time        = ReadFloat(input);
                    int   offsetCount = ReadVarint(input, true);
                    int[] drawOrder   = new int[slotCount];
                    for (int ii = slotCount - 1; ii >= 0; ii--)
                    {
                        drawOrder[ii] = -1;
                    }
                    int[] unchanged = new int[slotCount - offsetCount];
                    int   originalIndex = 0, unchangedIndex = 0;
                    for (int ii = 0; ii < offsetCount; ii++)
                    {
                        int slotIndex = ReadVarint(input, true);
                        // Collect unchanged items.
                        while (originalIndex != slotIndex)
                        {
                            unchanged[unchangedIndex++] = originalIndex++;
                        }
                        // Set changed items.
                        drawOrder[originalIndex + ReadVarint(input, true)] = originalIndex++;
                    }
                    // Collect remaining unchanged items.
                    while (originalIndex < slotCount)
                    {
                        unchanged[unchangedIndex++] = originalIndex++;
                    }
                    // Fill in unchanged items.
                    for (int ii = slotCount - 1; ii >= 0; ii--)
                    {
                        if (drawOrder[ii] == -1)
                        {
                            drawOrder[ii] = unchanged[--unchangedIndex];
                        }
                    }
                    timeline.SetFrame(i, time, drawOrder);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]);
            }

            // Event timeline.
            int eventCount = ReadVarint(input, true);

            if (eventCount > 0)
            {
                EventTimeline timeline = new EventTimeline(eventCount);
                for (int i = 0; i < eventCount; i++)
                {
                    float     time      = ReadFloat(input);
                    EventData eventData = skeletonData.events.Items[ReadVarint(input, true)];
                    Event     e         = new Event(time, eventData);
                    e.Int    = ReadVarint(input, false);
                    e.Float  = ReadFloat(input);
                    e.String = ReadBoolean(input) ? ReadString(input) : eventData.String;
                    timeline.SetFrame(i, e);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[eventCount - 1]);
            }

            timelines.TrimExcess();
            skeletonData.animations.Add(new Animation(name, timelines, duration));
        }