Beispiel #1
0
        /** @return May be null. */
        private Skin ReadSkin(Stream input, String skinName, bool nonessential)
        {
            int slotCount = ReadInt(input, true);

            if (slotCount == 0)
            {
                return(null);
            }
            Skin skin = new Skin(skinName);

            for (int i = 0; i < slotCount; i++)
            {
                int slotIndex = ReadInt(input, true);
                for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++)
                {
                    String name = ReadString(input);
                    skin.AddAttachment(slotIndex, name, ReadAttachment(input, skin, name, nonessential));
                }
            }
            return(skin);
        }
Beispiel #2
0
        public SkeletonData ReadSkeletonData(TextReader reader)
        {
            if (reader == null)
            {
                throw new ArgumentNullException("reader cannot be null.");
            }

            var skeletonData = new SkeletonData();

            var root = Json.Deserialize(reader) as Dictionary <String, Object>;

            if (root == null)
            {
                throw new Exception("Invalid JSON.");
            }

            // Skeleton.
            if (root.ContainsKey("skeleton"))
            {
                var skeletonMap = (Dictionary <String, Object>)root["skeleton"];
                skeletonData.hash    = (String)skeletonMap["hash"];
                skeletonData.version = (String)skeletonMap["spine"];
                skeletonData.width   = GetFloat(skeletonMap, "width", 0);
                skeletonData.height  = GetFloat(skeletonMap, "height", 0);
            }

            // Bones.
            foreach (Dictionary <String, Object> boneMap in (List <Object>)root["bones"])
            {
                BoneData parent = null;
                if (boneMap.ContainsKey("parent"))
                {
                    parent = skeletonData.FindBone((String)boneMap["parent"]);
                    if (parent == null)
                    {
                        throw new Exception("Parent bone not found: " + boneMap["parent"]);
                    }
                }
                var boneData = new BoneData((String)boneMap["name"], parent);
                boneData.length          = GetFloat(boneMap, "length", 0) * Scale;
                boneData.x               = GetFloat(boneMap, "x", 0) * Scale;
                boneData.y               = GetFloat(boneMap, "y", 0) * Scale;
                boneData.rotation        = GetFloat(boneMap, "rotation", 0);
                boneData.scaleX          = GetFloat(boneMap, "scaleX", 1);
                boneData.scaleY          = GetFloat(boneMap, "scaleY", 1);
                boneData.flipX           = GetBoolean(boneMap, "flipX", false);
                boneData.flipY           = GetBoolean(boneMap, "flipY", false);
                boneData.inheritScale    = GetBoolean(boneMap, "inheritScale", true);
                boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
                skeletonData.bones.Add(boneData);
            }

            // IK constraints.
            if (root.ContainsKey("ik"))
            {
                foreach (Dictionary <String, Object> ikMap in (List <Object>)root["ik"])
                {
                    IkConstraintData ikConstraintData = new IkConstraintData((String)ikMap["name"]);

                    foreach (String boneName in (List <Object>)ikMap["bones"])
                    {
                        BoneData bone = skeletonData.FindBone(boneName);
                        if (bone == null)
                        {
                            throw new Exception("IK bone not found: " + boneName);
                        }
                        ikConstraintData.bones.Add(bone);
                    }

                    String targetName = (String)ikMap["target"];
                    ikConstraintData.target = skeletonData.FindBone(targetName);
                    if (ikConstraintData.target == null)
                    {
                        throw new Exception("Target bone not found: " + targetName);
                    }

                    ikConstraintData.bendDirection = GetBoolean(ikMap, "bendPositive", true) ? 1 : -1;
                    ikConstraintData.mix           = GetFloat(ikMap, "mix", 1);

                    skeletonData.ikConstraints.Add(ikConstraintData);
                }
            }

            // Slots.
            if (root.ContainsKey("slots"))
            {
                foreach (Dictionary <String, Object> slotMap in (List <Object>)root["slots"])
                {
                    var      slotName = (String)slotMap["name"];
                    var      boneName = (String)slotMap["bone"];
                    BoneData boneData = skeletonData.FindBone(boneName);
                    if (boneData == null)
                    {
                        throw new Exception("Slot bone not found: " + boneName);
                    }
                    var slotData = new SlotData(slotName, boneData);

                    if (slotMap.ContainsKey("color"))
                    {
                        var color = (String)slotMap["color"];
                        slotData.r = ToColor(color, 0);
                        slotData.g = ToColor(color, 1);
                        slotData.b = ToColor(color, 2);
                        slotData.a = ToColor(color, 3);
                    }

                    if (slotMap.ContainsKey("attachment"))
                    {
                        slotData.attachmentName = (String)slotMap["attachment"];
                    }

                    if (slotMap.ContainsKey("additive"))
                    {
                        slotData.additiveBlending = (bool)slotMap["additive"];
                    }

                    skeletonData.slots.Add(slotData);
                }
            }

            // Skins.
            if (root.ContainsKey("skins"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)root["skins"])
                {
                    var skin = new Skin(entry.Key);
                    foreach (KeyValuePair <String, Object> slotEntry in (Dictionary <String, Object>)entry.Value)
                    {
                        int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
                        foreach (KeyValuePair <String, Object> attachmentEntry in ((Dictionary <String, Object>)slotEntry.Value))
                        {
                            Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary <String, Object>)attachmentEntry.Value);
                            if (attachment != null)
                            {
                                skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
                            }
                        }
                    }
                    skeletonData.skins.Add(skin);
                    if (skin.name == "default")
                    {
                        skeletonData.defaultSkin = skin;
                    }
                }
            }

            // Events.
            if (root.ContainsKey("events"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)root["events"])
                {
                    var entryMap  = (Dictionary <String, Object>)entry.Value;
                    var eventData = new EventData(entry.Key);
                    eventData.Int    = GetInt(entryMap, "int", 0);
                    eventData.Float  = GetFloat(entryMap, "float", 0);
                    eventData.String = GetString(entryMap, "string", null);
                    skeletonData.events.Add(eventData);
                }
            }

            // Animations.
            if (root.ContainsKey("animations"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)root["animations"])
                {
                    ReadAnimation(entry.Key, (Dictionary <String, Object>)entry.Value, skeletonData);
                }
            }

            skeletonData.bones.TrimExcess();
            skeletonData.slots.TrimExcess();
            skeletonData.skins.TrimExcess();
            skeletonData.events.TrimExcess();
            skeletonData.animations.TrimExcess();
            skeletonData.ikConstraints.TrimExcess();
            return(skeletonData);
        }