/// <summary>Create a new GameObject with a SkeletonGraphic component.</summary> /// <param name="material">Material for the canvas renderer to use. Usually, the default SkeletonGraphic material will work.</param> public static SkeletonGraphic NewSkeletonGraphicGameObject(SkeletonDataAsset skeletonDataAsset, Transform parent, Material material) { var sg = SkeletonGraphic.AddSkeletonGraphicComponent(new GameObject("New Spine GameObject"), skeletonDataAsset, material); if (parent != null) { sg.transform.SetParent(parent, false); } return(sg); }
public static SkeletonGraphic NewSkeletonGraphicGameObject (SkeletonDataAsset skeletonDataAsset, Transform parent) { SkeletonGraphic sg = SkeletonGraphic.AddSkeletonGraphicComponent(new GameObject("New Spine GameObject"), skeletonDataAsset); if (parent != null) sg.transform.SetParent(parent, false); return sg; }