Beispiel #1
0
        public void Initialize()
        {
            BitsManager bitsManager = new BitsManager();

            bitsManager.OnInterfaceError += new EventHandler <BitsInterfaceNotificationEventArgs>(bitsManager_OnInterfaceError);
            BitsJobs jobs     = bitsManager.EnumJobs(Owner);
            bool     foundJob = false;

            foreach (BitsJob job in jobs.Values)
            {
                if (job.DisplayName == Name)
                {
                    // if not transferring, then it is dangling so remove it
#warning Fix behaviour here
                    if (true) //job.State != JobState.Transferring) {
                    {
                        job.Cancel();
                    }
                    else
                    {
                        UnderlyingJob = job;
                        foundJob      = true;
                    }
                }
            }
            if (!foundJob)
            {
                UnderlyingJob = bitsManager.CreateJob(Name, JobType);
                OnCreate(UnderlyingJob);
            }
            UnderlyingJob.OnJobErrorEvent       += new EventHandler <JobErrorNotificationEventArgs>(UnderlyingJob_OnJobErrorEvent);
            UnderlyingJob.OnJobTransferredEvent += new EventHandler <JobNotificationEventArgs>(UnderlyingJob_OnJobTransferredEvent);
        }
Beispiel #2
0
        public BitsJobs EnumJobs(JobOwner jobType)
        {
            IEnumBackgroundCopyJobs jobList = null;

            this.manager.EnumJobs(Convert.ToUInt32(jobType), out jobList);
            if (this.jobs == null)
            {
                this.jobs = new BitsJobs(this, jobList);
            }
            else
            {
                this.jobs.Update(jobList);
            }

            return(this.jobs);
        }