Beispiel #1
0
        private static void Drawing_OnDraw(EventArgs args)
        {
            var me = ObjectMgr.LocalHero;

            if (!_loaded)
            {
                if (!Game.IsInGame || me == null)
                {
                    return;
                }
                _loaded = true;
                PrintSuccess("> Spell Ranger loaded! v" + Ver);
                Spell[0] = new SpellSys(me.Spellbook.Spell1, false);
                Spell[1] = new SpellSys(me.Spellbook.Spell2, false);
                Spell[2] = new SpellSys(me.Spellbook.Spell3, false);
                Spell[3] = new SpellSys(me.Spellbook.Spell4, false);
                Spell[4] = new SpellSys(me.Spellbook.Spell5, false);
                Spell[5] = new SpellSys(me.Spellbook.Spell6, false);
            }
            if (!Game.IsInGame || me == null)
            {
                _loaded = false;
                PrintInfo("> Spell Ranger unLoaded");
                return;
            }
            if (!Game.IsInGame || !_loaded)
            {
                return;
            }
            var start = new Vector2();

            for (var i = 0; i < 6; i++)
            {
                if (Spell[i].Spell == null)
                {
                    continue;
                }
                start = new Vector2(100 + i * 50, 52);
                DrawButton(start, new Vector2(50, 50), ref Spell[i].Show, Spell[i].Spell.CastRange > 0, new Color(100, 255, 0, 50),
                           new Color(100, 0, 0, 50));

                ParticleEffect effect;
                if (Spell[i].Show)
                {
                    if (Effect.TryGetValue(i, out effect))
                    {
                        continue;
                    }
                    effect = me.AddParticleEffect(@"particles\ui_mouseactions\range_display.vpcf");
                    effect.SetControlPoint(1, new Vector3(Spell[i].Spell.CastRange, 0, 0));
                    Effect.Add(i, effect);
                }
                else
                {
                    if (!Effect.TryGetValue(i, out effect))
                    {
                        continue;
                    }
                    effect.Dispose();
                    Effect.Remove(i);
                }
            }
            var blink = me.FindItem("item_blink");

            if (blink == null)
            {
                return;
            }
            DrawButton(start + new Vector2(70, 0), new Vector2(50, 50), ref _blink, true, new Color(100, 255, 0, 50),
                       new Color(100, 0, 0, 50));
            ParticleEffect eff;

            if (_blink)
            {
                if (Effect.TryGetValue(12, out eff))
                {
                    return;
                }
                eff = me.AddParticleEffect(@"particles\ui_mouseactions\range_display.vpcf");
                eff.SetControlPoint(1, new Vector3(1200, 0, 0));
                Effect.Add(12, eff);
            }
            else
            {
                if (!Effect.TryGetValue(12, out eff))
                {
                    return;
                }
                eff.Dispose();
                Effect.Remove(12);
            }
        }
Beispiel #2
0
 private static void Drawing_OnDraw(EventArgs args)
 {
     var me = ObjectMgr.LocalHero;
     if (!_loaded)
     {
         if (!Game.IsInGame || me == null)
         {
             return;
         }
         _loaded = true;
         PrintSuccess("> Spell Ranger loaded! v" + Ver);
         Spell[0] = new SpellSys(me.Spellbook.Spell1, false);
         Spell[1] = new SpellSys(me.Spellbook.Spell2, false);
         Spell[2] = new SpellSys(me.Spellbook.Spell3, false);
         Spell[3] = new SpellSys(me.Spellbook.Spell4, false);
         Spell[4] = new SpellSys(me.Spellbook.Spell5, false);
         Spell[5] = new SpellSys(me.Spellbook.Spell6, false);
     }
     if (!Game.IsInGame || me == null)
     {
         _loaded = false;
         PrintInfo("> Spell Ranger unLoaded");
         return;
     }
     if (!Game.IsInGame || !_loaded) return;
     var start = new Vector2();
     for (var i = 0; i < 6; i++)
     {
         if (Spell[i].Spell == null) continue;
         start = new Vector2(100+i*50, 52);
         DrawButton(start, new Vector2(50, 50), ref Spell[i].Show, Spell[i].Spell.CastRange>0, new Color(100, 255, 0, 50),
             new Color(100, 0, 0, 50));
         
         ParticleEffect effect;
         if (Spell[i].Show)
         {
             if (Effect.TryGetValue(i, out effect)) continue;
             effect = me.AddParticleEffect(@"particles\ui_mouseactions\range_display.vpcf");
             effect.SetControlPoint(1, new Vector3(Spell[i].Spell.CastRange, 0, 0));
             Effect.Add(i, effect);
         }
         else
         {
             if (!Effect.TryGetValue(i, out effect)) continue;
             effect.Dispose();
             Effect.Remove(i);
         }
     }
     var blink = me.FindItem("item_blink");
     if (blink==null) return;
     DrawButton(start + new Vector2(70, 0), new Vector2(50, 50), ref _blink, true, new Color(100, 255, 0, 50),
             new Color(100, 0, 0, 50));
     ParticleEffect eff;
     if (_blink)
     {
         if (Effect.TryGetValue(12, out eff)) return;
         eff = me.AddParticleEffect(@"particles\ui_mouseactions\range_display.vpcf");
         eff.SetControlPoint(1, new Vector3(1200, 0, 0));
         Effect.Add(12, eff);
     }
     else
     {
         if (!Effect.TryGetValue(12, out eff)) return;
         eff.Dispose();
         Effect.Remove(12);
     }
 }