/*public void StopTimer() * { * DoAfterUpdate(() => * { * _visualFreeze = false; * _beatTimer.PauseTimer(); * }); * }*/ public void ResetTimer() { _speedrunStopwatch.Reset(); _beatTimer.ResetTimer(); _visualFreeze = false; RunLog = new RunLog(); if (LiveSplitSyncEnabled) { _liveSplitSync.Reset(); } }
public void ResetTimer() { _stopwatch.Reset(); _visualFreeze = false; RunLog = new RunLog(); }