Beispiel #1
0
 // does actions if player is a winner
 public void Winner(Player winner)
 {
     speedState = gameState.Winner;
     yourName.Fade(4);
     oppName.Fade(4);
     yourScore.Fade(4);
     oppScore.Fade(4);
     if (myType == gameType.Levels)
     {
         levelss.Fade(4);
     }
     for (int i = 0; i < yourCards.Length; i++)
     {
         if (yourCards[i].Count() != 0)
         {
             yourCards[i].Take().Fade(4);
         }
         if (opponentCards[i].Count() != 0)
         {
             opponentCards[i].Take().Fade(4);
         }
     }
     while (yourStack.Count() != 0)
     {
         yourStack.Take().Fade(4);
     }
     while (opponentStack.Count() != 0)
     {
         opponentStack.Take().Fade(4);
     }
     if (winner == null)
     {
         Tie();
     }
     else if (winner.isPlayer1)
     {
         YourAWinner();
     }
     else
     {
         OppAWinner();
     }
 }
Beispiel #2
0
        // draws card to different piles
        public void DrawCard(Pile drawPile, Pile destinationPile, float delay)
        {
            if (destinationPile.drawnTo)
            {
                return;
            }
            ableToReBegin           = false;
            destinationPile.drawnTo = true;
            Card temp = null;

            switch (myType)
            {
            case gameType.Levels:
            case gameType.Normal:
                temp = drawPile.Take();
                break;

            case gameType.Marathon:
            case gameType.Timed:


                temp = getRandomCard(drawPile);
                base.Add(temp);
                break;
            }
            temp.Flip(true, delay);
            temp.toPile(destinationPile, delay);
            if (destinationPile.hasPowerUp)
            {
                destinationPile.RemovePowerUp();
            }
            temp.WhenDoneMoving(delegate() { destinationPile.drawnTo = false; Timer drawTimer = new Timer(1);
                                             base.Add(drawTimer); drawTimer.SetTimer(0, .5f, delegate() { ableToReBegin = true; });

                                             if ((destinationPile == lGameStack || destinationPile == rGameStack) && !destinationPile.hasPowerUp)
                                             {
                                                 SelectPowerUp(destinationPile);
                                             }
                                });
        }
Beispiel #3
0
        // draws card to different piles
        public void DrawCard(Pile drawPile, Pile destinationPile, float delay)
        {
            if (destinationPile.drawnTo) return;
            ableToReBegin = false;
            destinationPile.drawnTo = true;
            Card temp = null;
            switch (myType)
            {
                case gameType.Levels:
                case gameType.Normal:
                    temp = drawPile.Take();
                    break;
                case gameType.Marathon:
                case gameType.Timed:

                    temp = getRandomCard(drawPile);
                    base.Add(temp);
                    break;
            }
            temp.Flip(true, delay);
            temp.toPile(destinationPile, delay);
            if (destinationPile.hasPowerUp) destinationPile.RemovePowerUp();
            temp.WhenDoneMoving(delegate() { destinationPile.drawnTo = false; Timer drawTimer = new Timer(1);
            base.Add(drawTimer); drawTimer.SetTimer(0, .5f, delegate() { ableToReBegin = true; });

                if ((destinationPile == lGameStack || destinationPile == rGameStack) && !destinationPile.hasPowerUp) SelectPowerUp(destinationPile);

            });
        }