Beispiel #1
0
        /*
         * Draws the buttons for one page to chose the act and one page for each act
         * can chose the levels per act
         * if savegame is not good enough it'll make the levels not loadable
         */
        protected void drawLevelSelectionButtons()
        {
            text = " ";
            headline = " ";
            textFont = ((Spectrum)game).smallHeadlineFont;
            switch (Spectrum.currentAct)
            {
                case SpectrumEnums.Act.Prolog:
                    headline = "Prolog";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.LevelP_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelP_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel2Button();
                    level2.setRefLevel(SpectrumEnums.Levels.LevelP_1);
                    //lock levels that has not been reached yet
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelP_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    level3 = buttonHandler.getLevel3Button();
                    level3.setRefLevel(SpectrumEnums.Levels.LevelP_2);
                    //lock levels that has not been reached yet
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelP_2)
                    {
                        level3.setLocked(true);
                    }
                    else
                    {
                        level3.setLocked(false);
                    }
                    buttonHandler.Add(level3);
                    text = "1               2               3";
                    break;
                case SpectrumEnums.Act.Act1:
                    headline = "Act I";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level1_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level1_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level1_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level1_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act2:
                    headline = "Act II";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level2_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level2_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level2_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level2_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act3:
                    headline = "Act III";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level3_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level3_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level3_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level3_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act4:
                    headline = "Act IV";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level4_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level4_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level4_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level4_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Act5:
                    headline = "Act V";
                    level1 = buttonHandler.getLevel1Button();
                    level1.setRefLevel(SpectrumEnums.Levels.Level5_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level5_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    level2 = buttonHandler.getLevel3Button();
                    level2.setRefLevel(SpectrumEnums.Levels.Level5_1);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.Level5_1)
                    {
                        level2.setLocked(true);
                    }
                    else
                    {
                        level2.setLocked(false);
                    }
                    buttonHandler.Add(level2);
                    text = "1                                2";
                    break;
                case SpectrumEnums.Act.Epilog:
                    headline = "Epilog";
                    level1 = buttonHandler.getLevel2Button();
                    level1.setRefLevel(SpectrumEnums.Levels.LevelE_0);
                    if ((int)Spectrum.currentLevel < (int)SpectrumEnums.Levels.LevelE_0)
                    {
                        level1.setLocked(true);
                    }
                    else
                    {
                        level1.setLocked(false);
                    }
                    buttonHandler.Add(level1);
                    text = "                 1";
                    break;
                default:
                    selectProlog = buttonHandler.getPrologButton();
                    selectAct1 = buttonHandler.getAct1Button();
                    selectAct2 = buttonHandler.getAct2Button();
                    selectAct3 = buttonHandler.getAct3Button();
                    selectAct4 = buttonHandler.getAct4Button();
                    selectAct5 = buttonHandler.getAct5Button();
                    selectEpilog = buttonHandler.getEpilogButton();

                    selectProlog.setRefAct(SpectrumEnums.Act.Prolog);
                    selectAct1.setRefAct(SpectrumEnums.Act.Act1);
                    selectAct2.setRefAct(SpectrumEnums.Act.Act2);
                    selectAct3.setRefAct(SpectrumEnums.Act.Act3);
                    selectAct4.setRefAct(SpectrumEnums.Act.Act4);
                    selectAct5.setRefAct(SpectrumEnums.Act.Act5);
                    selectEpilog.setRefAct(SpectrumEnums.Act.Epilog);

                    buttonHandler.Add(selectProlog);
                    buttonHandler.Add(selectAct1);
                    buttonHandler.Add(selectAct2);
                    buttonHandler.Add(selectAct3);
                    buttonHandler.Add(selectAct4);
                    buttonHandler.Add(selectAct5);
                    buttonHandler.Add(selectEpilog);
                    break;
            }
        }
Beispiel #2
0
        /*
         * Draws the buttons for the level selection and navigation
         */
        protected void drawLevelSelection()
        {
            goBackButton = buttonHandler.getGoBackButton();
            goForwardButton = buttonHandler.getGoForwardButton();
            homeButton = buttonHandler.getHomeMiddleButton();
            if (Spectrum.currentAct == SpectrumEnums.Act.None)
            {
                goBackButton.setRefGameState(SpectrumEnums.GameState.MainMenu);
            }
            else
            {
                goBackButton.setRefGameState(SpectrumEnums.GameState.LevelSelection);
                goBackButton.setRefAct(screenManager.getPreviousAct());
            }

            if (screenManager.getNextAct() != SpectrumEnums.Act.None)
            {
                goForwardButton.setRefAct(screenManager.getNextAct());
                buttonHandler.Add(goForwardButton);
            }
            buttonHandler.Add(homeButton);
            buttonHandler.Add(goBackButton);
            drawLevelSelectionButtons();
        }