Beispiel #1
0
        public static void Generate(World world, int type, Random rand)
        {
            switch(type){
                case (TypeEmpty): { break; };
                case (TypeFlat): { GenerateFlat(world, rand); break; };
                case (TypeNatural): { GenerateNatural(world, rand); break; };
            }

            for (int i = 0; i < 100; i++) {
                world.SimUpdate(0);
            }
        }
Beispiel #2
0
        public static void Generate(World world, int type, Random rand)
        {
            switch (type)
            {
            case (TypeEmpty): { break; };

            case (TypeFlat): { GenerateFlat(world, rand); break; };

            case (TypeNatural): { GenerateNatural(world, rand); break; };
            }

            for (int i = 0; i < 100; i++)
            {
                world.SimUpdate(0);
            }
        }