Beispiel #1
0
        static bool RunCaptureTest(int centerX, int centerZ, int range, Asteroid[] ast, SpatialPartitionPattern.VisibilityGrid partition)
        {
            Vector3            center = new Vector3(-100, 0, -100);
            int                dist   = 1200;
            List <SpaceObject> myList = partition.GetAll((int)center.x, (int)center.z, dist);

            /* Console.WriteLine("printing close asteroids");
             * Console.WriteLine("num close by partition is: {0}", myList.Count);*/

            foreach (var t in myList)
            {
                if (Vector3.DistanceSquared(center, t.position) < dist * dist)
                {
                    //   Console.WriteLine("valid vector");
                }
                else
                {
                    //   Console.WriteLine("**** invalid vector ****");
                }
            }


            int countAsteroids = GetNumAsteroidsClose(ast, (int)center.x, (int)center.z, dist);

            // Console.WriteLine("num close by dist is: {0}", countAsteroids);


            if (countAsteroids == myList.Count)
            {
                return(true);
            }
            return(false);
        }
Beispiel #2
0
        static bool RunDeleteTest1(int centerX, int centerZ, int range, Asteroid[] ast, SpatialPartitionPattern.VisibilityGrid partition)
        {
            partition.ClearAll();
            partition.Add(ast[0].spaceObject);
            Asteroid astDup = ast[0].Duplicate();

            partition.Add(astDup.spaceObject);

            Vector3            center = ast[0].spaceObject.position;
            int                dist   = 500;
            List <SpaceObject> myList = partition.GetAll((int)center.x, (int)center.z, dist);

            int countToFind = 2;

            foreach (var obj in myList)
            {
                if (obj == ast[0].spaceObject)
                {
                    countToFind--;
                }
                else if (obj == astDup.spaceObject)
                {
                    countToFind--;
                }
            }

            if (countToFind != 0)
            {
                Console.WriteLine("RunDeleteTest1:: invalid storage of vectors ****");
            }
            partition.Remove(astDup.spaceObject);
            List <SpaceObject> myList2 = partition.GetAll((int)center.x, (int)center.z, dist);

            if (myList2.Count != myList.Count - 1)
            {
                Console.WriteLine("RunDeleteTest1:: wrong number of items deleted");
            }
            else
            {
                Console.WriteLine("RunDeleteTest1:: SUCCESS");
                return(true);
            }

            return(false);
        }