internal static void DownloadToLocation(Uri WebLocation, string fileLocation, int timeout)
        {
            ShFileUtils.DeleteOrRename(fileLocation);
            // create all folders to the file
            Directory.CreateDirectory(Path.GetDirectoryName(fileLocation));

            // This was the old way to download file
            // unfortunatelly it doesn't have an easy way to change the default read timeout
            //using (WebClient client = new WebClient())
            //{
            //    client.DownloadFile(WebLocation, fileLocation);
            //}
            using (var webClient = new WebClient())
                using (var stream = webClient.OpenRead(WebLocation))
                {
                    if (stream != null)
                    {
                        using (var file = File.OpenWrite(fileLocation))
                        {
                            // If we had use .net 4 framework, all the following lines could be replaced by:
                            // stream.CopyTo(file)

                            var buffer        = new byte[1024];
                            int bytesReceived = 0;
                            stream.ReadTimeout = timeout;

                            while ((bytesReceived = stream.Read(buffer, 0, buffer.Length)) != 0)
                            {
                                file.Write(buffer, 0, bytesReceived);
                            }
                        }
                    }
                }
        }
Beispiel #2
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        public static void ExtractZipFile(string archiveFilenameIn, string password, string outFolder)
        {
            ZipFile zf = null;

            try
            {
                FileStream fs = File.OpenRead(archiveFilenameIn);
                zf = new ZipFile(fs);
                if (!String.IsNullOrEmpty(password))
                {
                    zf.Password = password;     // AES encrypted entries are handled automatically
                }
                foreach (ZipEntry zipEntry in zf)
                {
                    if (!zipEntry.IsFile)
                    {
                        continue;           // Ignore directories
                    }
                    String entryFileName = zipEntry.Name;
                    // to remove the folder from the entry:- entryFileName = Path.GetFileName(entryFileName);
                    // Optionally match entrynames against a selection list here to skip as desired.
                    // The unpacked length is available in the zipEntry.Size property.

                    byte[] buffer    = new byte[4096];  // 4K is optimum
                    Stream zipStream = zf.GetInputStream(zipEntry);

                    // Manipulate the output filename here as desired.
                    String fullZipToPath = Path.Combine(outFolder, entryFileName);
                    string directoryName = Path.GetDirectoryName(fullZipToPath);
                    if (directoryName.Length > 0)
                    {
                        Directory.CreateDirectory(directoryName);
                    }

                    ShFileUtils.DeleteOrRename(fullZipToPath);

                    // Unzip file in buffered chunks. This is just as fast as unpacking to a buffer the full size
                    // of the file, but does not waste memory.
                    // The "using" will close the stream even if an exception occurs.
                    using (FileStream streamWriter = File.Create(fullZipToPath))
                    {
                        StreamUtils.Copy(zipStream, streamWriter, buffer);
                    }
                }
            }
            finally
            {
                if (zf != null)
                {
                    zf.IsStreamOwner = true; // Makes close also shut the underlying stream
                    zf.Close();              // Ensure we release resources
                }
            }
        }