Beispiel #1
0
        /// <summary>
        /// Checks whether or not the given settings are valid and sanitizes the user's input.
        /// </summary>
        /// <param name="newSettings">The settings to sanitize</param>
        private MortalSettings SanitizeSettings(MortalSettings newSettings)
        {
            if (newSettings.randomizeHealth)
            {
                if (newSettings.minHealthCap <= 0)
                {
                    Debug.LogWarning("Minimum Health Cap must be greater than 0");
                    newSettings.minHealthCap = 1;
                }
                if (newSettings.maxHealthCap < newSettings.minHealthCap)
                {
                    Debug.LogWarning("Maximum Health Cap must be greater than or equal to " + newSettings.minHealthCap);
                    newSettings.maxHealthCap = newSettings.minHealthCap;
                }
                if (newSettings.minStartingHealth <= 0 || newSettings.minStartingHealth > newSettings.maxHealthCap)
                {
                    Debug.LogWarning("Minimum Starting Health must be greater than 0 and less than or equal to " + newSettings.maxHealthCap);
                    newSettings.minStartingHealth = Mathf.Clamp(newSettings.minStartingHealth, 1, newSettings.maxHealthCap);
                }
                if (newSettings.maxStartingHealth < newSettings.minStartingHealth || newSettings.maxStartingHealth > newSettings.maxHealthCap)
                {
                    Debug.LogWarning("Maximum Starting Health must be greater than or equal to " + newSettings.minStartingHealth +
                                     " and less than or equal to " + newSettings.maxHealthCap);
                    newSettings.maxStartingHealth = Mathf.Clamp(newSettings.maxStartingHealth, newSettings.minStartingHealth, newSettings.maxHealthCap);
                }
            }
            else
            {
                if (newSettings.maxHealth <= 0)
                {
                    Debug.LogWarning("Maximum health must be greater than 0");
                    newSettings.maxHealth = 1;
                }
                if (newSettings.startingHealth <= 0 || newSettings.startingHealth > newSettings.maxHealth)
                {
                    Debug.LogWarning("Starting health must be greater than 0 and less than or equal to " + newSettings.maxHealth);
                    newSettings.startingHealth = Mathf.Clamp(newSettings.startingHealth, 1, newSettings.maxHealth);
                }
            }

            return(newSettings);
        }
Beispiel #2
0
        /// <summary>
        /// Applies the given settings to the Mortal
        /// </summary>
        /// <param name="newSettings">The settings to apply</param>
        public void Initialize(MortalSettings newSettings)
        {
            // Clean the user's horrible input
            SanitizeSettings(newSettings);
            // Compute the maximum and current health from the sanitized settings value
            if (newSettings.randomizeHealth)
            {
                _maxHealth     = Random.Range(newSettings.minHealthCap, newSettings.maxHealthCap + 1);
                _currentHealth = Mathf.Clamp(Random.Range(newSettings.minStartingHealth, newSettings.maxStartingHealth), 1, _maxHealth);
            }
            else
            {
                _maxHealth     = newSettings.maxHealth;
                _currentHealth = newSettings.startingHealth;
            }

            _dead = false;

            // Let listeners know that the settings have been applied
            if (OnInitialized != null)
            {
                OnInitialized(this);
            }
        }
Beispiel #3
0
 /// <summary>
 /// Checks whether or not the public settings are valid and sanitizes the user's input.
 /// </summary>
 private void SanitizeSettings()
 {
     settings = SanitizeSettings(settings);
 }