Beispiel #1
0
 /// <summary>
 /// Set the grid size and assign static instance
 /// </summary>
 void Awake()
 {
     //Assign the static instance
     instance = this;
     //Set the default sector size to be the same as the buffer distance
     SetSectorSize(bufferDistance);
 }
Beispiel #2
0
 /// <summary>
 /// Make a static manager instance
 /// </summary>
 /// <returns></returns>
 public static FloatingOrigin Make()
 {
     if (Exists())
     {
         return(instance);
     }
     else
     {
         GameObject     g   = new GameObject("Floating Origin Manager");
         FloatingOrigin org = g.AddComponent <FloatingOrigin>();
         org.Awake();
         return(org);
     }
 }
        /// <summary>
        /// Register transform with the manager and get list if attached colliders
        /// </summary>
        public void Start()
        {
            WorldPosition center = FloatingOrigin.Make().sceneCenter; //Ensure existance of floating origin manager

            FloatingOrigin.Add(this);
            this.worldPosition = new WorldPosition(this.unityPosition);
            UpdateColliderList();

            if (worldPosition.SameSector(center))
            {
                this.OnOriginEnter(center);
            }
            else
            {
                this.OnOriginExit(center);
            }
        }
 public void Start()
 {
     FloatingOrigin.Add(this);
     this.worldPosition = new WorldPosition(this.unityPosition);
     UpdateColliderList();
 }