public void Update(GameTime gameTime)
        {
            currentPlayerStatus = ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).Status;

            InputManager.Instance().Update(ScreenManager.Instance().CurrentScreen);

            if (currentPlayerStatus != playerStatus.Dead && ScreenManager.Instance().CurrentScreen == Screen.Game)
            {
                ColPairManager.getInstance().Collide();
                GameObjMananger.getInstance().Update(gameTime);
                TimeEventManager.getInstance().Update(gameTime);
                AnimationManager.getInstance().Update(gameTime);
                UpdateHIScore();
            }

            if (currentPlayerStatus == playerStatus.Dead && ScreenManager.Instance().CurrentScreen == Screen.Game)
            {
                GAMEOVER();
            }
        }