//Load Content Method -----------------------------------------------------------------------------------
        protected override void LoadContent()
        {
            //Set the contentManger
            this.z_contentManager = new ContentManager(Services);

            // Create a new SpriteBatch, which can be used to draw textures.
            this.z_spriteBatch = new SpriteBatch(GraphicsDevice);

            //Set the viewPortRec
            this.z_viewportRec = new Rectangle(0, 0, z_graphics.GraphicsDevice.Viewport.Width,
                                                z_graphics.GraphicsDevice.Viewport.Height);

            //Add Objects to Game Services
            this.Services.AddService(typeof(SpriteBatch), z_spriteBatch);
            this.Services.AddService(typeof(ContentManager), z_contentManager);
            this.Services.AddService(typeof(GraphicsDeviceManager), z_graphics);
            this.Services.AddService(typeof(Rectangle), z_viewportRec);

            //Initialize the Ultimate Manager
            this.z_ultimateManager = new UltimateManager(this, this.z_contentManager);

            /*
            //Load the loadingManager
            this.z_loadingManager = new LoadingManager(Content.Load<Texture2D>("Screens\\LoadingStatic"),
                                                        Content.Load<Texture2D>("Screens\\LogoScreen"),
                                                        this.z_contentManager);

            //Load the gameStateManager
            this.z_gameStateManager = new GameStateManager(new TitleScreen(Content.Load<Texture2D>("Screens\\LogoScreen"),
                                         Content.Load<Texture2D>("Screens\\TitleOptions"),
                                         Content.Load<Texture2D>("Screens\\ArrowSelection")));

            //Load the background Images
            this.z_backgroundImage1 = new ScrollingBackgroundManager(Content.Load<Texture2D>("Textures\\spaceBackground"));
            this.z_backgroundImage2 = new ScrollingBackgroundManager(Content.Load<Texture2D>("Textures\\spaceBackground"));

            //Set the positions for the background Images
            this.z_backgroundImage1.setPosition(new Vector2(0f, 0f));
            this.z_backgroundImage2.setPosition(new Vector2(0f, 0f - this.z_viewportRec.Height));

            //Turn the background Images alive
            this.z_backgroundImage1.setIsAlive(true);
            this.z_backgroundImage2.setIsAlive(true);

            //Set the starting position for player's ship
            this.z_startingPosition = new Vector2(this.z_viewportRec.Center.X,
                                                    z_graphics.GraphicsDevice.Viewport.Height - 80);

            //Create the Player's ship image
            this.z_playerShip = new PlayerShip(Content.Load<Texture2D>("Images\\ship2"), this.z_startingPosition);

            //Set the player alive
            this.z_playerShip.setIsAlive(true);

            //Load Fonts
            this.z_timerFont = Content.Load<SpriteFont>("Fonts\\TimerFont");
            this.z_livesFont = Content.Load<SpriteFont>("Fonts\\LivesFont");

            //Load the Settings for the asteroidManager
            this.z_asteroidManager = new AsteroidManager(AsteroidManager.AsteroidManagerState.Heavy, this.z_viewportRec,
                                                         this.z_contentManager, this.z_spriteBatch);

            //Load the Settings for the MissleManager
            this.z_missleManager = new MissleManager(this.z_viewportRec, this.z_contentManager,
                                                     Content.Load<SoundEffect>("Audio\\SoundFX\\LaserPellet"));

            //Load the Settings for the EnemyManager
            this.z_enemyManager = new EnemyManager(this.z_contentManager, this.z_spriteBatch, this.z_viewportRec);
            **/
        }
Beispiel #2
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        //Load Content Method -----------------------------------------------------------------------------------
        protected override void LoadContent()
        {
            //Set the contentManger
            this.z_contentManager = new ContentManager(Services);

            // Create a new SpriteBatch, which can be used to draw textures.
            this.z_spriteBatch = new SpriteBatch(GraphicsDevice);

            //Set the viewPortRec
            this.z_viewportRec = new Rectangle(0, 0, z_graphics.GraphicsDevice.Viewport.Width,
                                                z_graphics.GraphicsDevice.Viewport.Height);

            //Add Objects to Game Services
            this.Services.AddService(typeof(SpriteBatch), z_spriteBatch);
            this.Services.AddService(typeof(ContentManager), z_contentManager);
            this.Services.AddService(typeof(GraphicsDeviceManager), z_graphics);
            this.Services.AddService(typeof(Rectangle), z_viewportRec);

            //Initialize the Ultimate Manager
            this.z_ultimateManager = new UltimateManager(this, this.z_contentManager);
        }