//static int timer = 10;

        static void Initialize(Engine engine)
        {
            Console.SetWindowSize(75, 50);
            //int startRow = 1;
            //int startCol = 1;
            //int endCol = WorldCols - 1;

            Scout scout = new Scout(new MatrixCoords(3, 6), 1);

            engine.AddObject(scout);
            Scout scout2 = new Scout(new MatrixCoords(3, 37), 1);

            engine.AddObject(scout2);
            Raider enemy = new Raider(new MatrixCoords(1, 16), 5);

            engine.AddObject(enemy);
            Raider enemy2 = new Raider(new MatrixCoords(2, 25), 7);

            engine.AddObject(enemy2);
            Raider enemy3 = new Raider(new MatrixCoords(6, 1), 6);

            engine.AddObject(enemy3);
            Raider enemy4 = new Raider(new MatrixCoords(7, 56), 1);

            engine.AddObject(enemy4);
            //Battlecruiser battle = new Battlecruiser(new MatrixCoords(15, 30),10);
            //engine.AddObject(battle);
            PlayerShip spaceShip = new PlayerShip(new MatrixCoords(WorldRows - 4, WorldCols / 2));

            engine.AddObject(spaceShip);
        }
        //static int timer = 10;
        static void Initialize(Engine engine)
        {
            Console.SetWindowSize(75, 50);
            //int startRow = 1;
            //int startCol = 1;
            //int endCol = WorldCols - 1;

            Scout scout = new Scout(new MatrixCoords(3, 6), 1);
            engine.AddObject(scout);
            Scout scout2 = new Scout(new MatrixCoords(3, 37), 1);
            engine.AddObject(scout2);
            Raider enemy = new Raider(new MatrixCoords(1, 16), 5);
            engine.AddObject(enemy);
            Raider enemy2 = new Raider(new MatrixCoords(2, 25), 7);
            engine.AddObject(enemy2);
            Raider enemy3 = new Raider(new MatrixCoords(6, 1), 6);
            engine.AddObject(enemy3);
            Raider enemy4 = new Raider(new MatrixCoords(7, 56), 1);
            engine.AddObject(enemy4);
            //Battlecruiser battle = new Battlecruiser(new MatrixCoords(15, 30),10);
            //engine.AddObject(battle);
            PlayerShip spaceShip = new PlayerShip(new MatrixCoords(WorldRows - 4, WorldCols / 2));
            engine.AddObject(spaceShip);
        }