private static List<ISpaceCraft> BuildRedDragonFH(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory, float offset = 0)
        {
            var redDragon = new RedDragon.RedDragon(craftDirectory, planet.Position + new DVector2(offset, -planet.SurfaceRadius),
                                      planet.Velocity + new DVector2(-400, 0), vehicle.PayloadMass);

            var dragonTrunk = new DragonV2Trunk(craftDirectory, DVector2.Zero, DVector2.Zero);

            var fhS1 = new FHS1(craftDirectory, DVector2.Zero, DVector2.Zero);
            var fhS2 = new FHS2(craftDirectory, DVector2.Zero, DVector2.Zero);

            var fhLeftBooster = new FHBooster(craftDirectory, 1, DVector2.Zero, DVector2.Zero);
            var fhRightBooster = new FHBooster(craftDirectory, 2, DVector2.Zero, DVector2.Zero);

            redDragon.AddChild(dragonTrunk);
            dragonTrunk.SetParent(redDragon);
            dragonTrunk.AddChild(fhS2);
            fhS2.SetParent(dragonTrunk);
            fhS2.AddChild(fhS1);
            fhS1.SetParent(fhS2);
            fhS1.AddChild(fhLeftBooster);
            fhS1.AddChild(fhRightBooster);
            fhLeftBooster.SetParent(fhS1);
            fhRightBooster.SetParent(fhS1);

            return new List<ISpaceCraft>
            {
                redDragon, dragonTrunk, fhS2, fhS1, fhLeftBooster, fhRightBooster
            };
        }
        private static List<ISpaceCraft> BuildDragonV2Abort(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory)
        {
            var dragon = new DragonV2.DragonV2(craftDirectory, planet.Position + new DVector2(0, -planet.SurfaceRadius), planet.Velocity, vehicle.PayloadMass);
            var dragonTrunk = new DragonV2Trunk(craftDirectory, DVector2.Zero, DVector2.Zero);

            dragon.AddChild(dragonTrunk);
            dragonTrunk.SetParent(dragon);

            return new List<ISpaceCraft> { dragon, dragonTrunk };
        }
        private static List<ISpaceCraft> BuildDragonV2Entry(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory)
        {
            var dragon = new DragonV2.DragonV2(craftDirectory, planet.Position + new DVector2(planet.SurfaceRadius*0.75, planet.SurfaceRadius*-0.75),
                                               planet.Velocity + new DVector2(-6000, -5100), vehicle.PayloadMass);

            var dragonTrunk = new DragonV2Trunk(craftDirectory, DVector2.Zero, DVector2.Zero);

            dragon.AddChild(dragonTrunk);
            dragonTrunk.SetParent(dragon);

            dragon.SetPitch(Math.PI * 1.24);

            return new List<ISpaceCraft> { dragon, dragonTrunk };
        }