public static void ExitToMainMenu(SysMenu menuToAdd)
        {
            if (FrameworkCore.worldMap != null)
            {
                FrameworkCore.worldMap = null;
            }

            FrameworkCore.level.ClearActionMusic();

            foreach (PlayerCommander player in FrameworkCore.players)
            {
                player.ClearAll();
            }


            //clear out some spaceships.
            for (int i = 0; i < FrameworkCore.level.Ships.Count; i++)
            {
                //check every other.
                if (i % 2 == 0)
                {
                    continue;
                }

                //only check spaceships.
                if (!Helpers.IsSpaceship(FrameworkCore.level.Ships[i]))
                {
                    continue;
                }

                if (FrameworkCore.level.Ships[i].IsDestroyed)
                {
                    continue;
                }

                ((SpaceShip)FrameworkCore.level.Ships[i]).ForceKill();
            }


            FrameworkCore.MainMenuManager.ClearAll();
            FrameworkCore.sysMenuManager.ClearAll();
            FrameworkCore.gameState = GameState.Logos;

            FrameworkCore.PlayCue(sounds.Music.raindrops01);
            FrameworkCore.MainMenuManager.AddMenu(new MainMenu());

            Helpers.UpdateCameraProjections(1);

            if (menuToAdd == null)
            {
                return;
            }

            FrameworkCore.MainMenuManager.AddMenu(menuToAdd);
        }
 public void UpdateTopControls(GameTime gameTime, InputManager input)
 {
     for (int x = 0; x < sysMenus.Count; x++)
     {
         SysMenu menu = sysMenus[x];
         if (menu == sysMenus[sysMenus.Count - 1])
         {
             //update the menu at the top of the stack.
             menu.Update(gameTime, input);
         }
     }
 }
 public void CloseMenu(SysMenu menu)
 {
     sysMenus.Remove(menu);
 }
 public void AddMenu(SysMenu menu)
 {
     sysMenus.Add(menu);
     menu.SetOwner(this);
     menu.Activate();
 }