protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.smoke;

            settings.MaxParticles = 40000;

            settings.Duration           = TimeSpan.FromSeconds(4.0f);
            settings.DurationRandomness = 2.0f;

            settings.EmitterVelocitySensitivity = 0.05f;

            settings.MinHorizontalVelocity = -0;
            settings.MaxHorizontalVelocity = 0;

            settings.MinVerticalVelocity = -0;
            settings.MaxVerticalVelocity = 0;

            settings.MinColor = new Color(64, 64, 64, 255);
            settings.MaxColor = new Color(128, 128, 128, 255);

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 0.1f;
            settings.MaxStartSize = 0.3f;

            settings.MinEndSize = 0.5f;
            settings.MaxEndSize = 0.8f;

            settings.MinPositionOffset = 0;
            settings.MaxPositionOffset = 0;
        }
Beispiel #2
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        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.smoke;

            settings.MaxParticles = 2000;

            settings.Duration = TimeSpan.FromSeconds(2);

            settings.DurationRandomness = 0.5f;

            settings.EmitterVelocitySensitivity = 4.0f;

            settings.MinHorizontalVelocity = 0;
            settings.MaxHorizontalVelocity = 0;

            settings.MinVerticalVelocity = 0;
            settings.MaxVerticalVelocity = 0;

            settings.MinColor = new Color(48, 48, 48, 128);
            settings.MaxColor = new Color(96, 96, 96, 128);

            settings.MinRotateSpeed = 0;
            settings.MaxRotateSpeed = 0;

            settings.MinStartSize = 2f;
            settings.MaxStartSize = 3f;

            settings.MinEndSize = 0;
            settings.MaxEndSize = 0;

            settings.MinPositionOffset = 0;
            settings.MaxPositionOffset = 0;
        }
Beispiel #3
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        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = "SmokeTexture";

            settings.MaxParticles = 4000;

            settings.Duration = TimeSpan.FromSeconds(10);

            settings.DurationRandomness = 3.0f;

            settings.EmitterVelocitySensitivity = 0.1f;

            settings.MinHorizontalVelocity = -0;
            settings.MaxHorizontalVelocity = 0;

            settings.MinVerticalVelocity = -0;
            settings.MaxVerticalVelocity = 0;

            settings.MinColor = new Color(64, 64, 64, 192);
            settings.MaxColor = new Color(128, 128, 128, 192);

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 0.4f;
            settings.MaxStartSize = 0.88f;

            settings.MinEndSize = 0.88f;
            settings.MaxEndSize = 1.2f;

            settings.MinPositionOffset = -1;
            settings.MaxPositionOffset = 1;
        }
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.explosion;

            settings.MaxParticles = 2000;

            settings.Duration = TimeSpan.FromSeconds(5);

            settings.DurationRandomness = 4.0f;

            settings.EmitterVelocitySensitivity = -0.2f;

            settings.MinHorizontalVelocity = -0.2f;
            settings.MaxHorizontalVelocity = 0.2f;

            settings.MinVerticalVelocity = -0.2f;
            settings.MaxVerticalVelocity = 0.2f;

            settings.MinColor = new Color(255, 90, 0, 255);
            settings.MaxColor = new Color(255, 255, 0, 255);

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 1.5f;
            settings.MaxStartSize = 2.5f;

            settings.MinEndSize = 4.0f;
            settings.MaxEndSize = 6.0f;

            settings.MinPositionOffset = 0f;
            settings.MaxPositionOffset = 0f;
        }
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = "ParticleTexture";

            settings.MaxParticles = 2000;

            settings.Duration = TimeSpan.FromSeconds(4);

            settings.DurationRandomness = 1.0f;

            settings.EmitterVelocitySensitivity = 0.01f;

            settings.MinHorizontalVelocity = -4f;
            settings.MaxHorizontalVelocity = 4f;

            settings.MinVerticalVelocity = -4f;
            settings.MaxVerticalVelocity = 4f;

            settings.MinColor = new Color(255, 255, 0, 255);
            settings.MaxColor = new Color(255, 128, 0, 255);

            settings.MinRotateSpeed = 0;
            settings.MaxRotateSpeed = 0;

            settings.MinStartSize = 0.125f;
            settings.MaxStartSize = 0.25f;

            settings.MinEndSize = 0.25f;
            settings.MaxEndSize = .50f;

            settings.MinPositionOffset = -1;
            settings.MaxPositionOffset = 1;
        }
Beispiel #6
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        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.sparkGroup;

            settings.MaxParticles = 2000;

            settings.Duration           = TimeSpan.FromSeconds(4.0f);
            settings.DurationRandomness = 1.0f;

            settings.EmitterVelocitySensitivity = 0.1f;

            settings.MinHorizontalVelocity = -0.7f;
            settings.MaxHorizontalVelocity = 0.7f;

            settings.MinVerticalVelocity = -0.7f;
            settings.MaxVerticalVelocity = 0.7f;

            settings.MinColor = new Color(80, 160, 255, 255);
            settings.MaxColor = new Color(255, 255, 255, 255);

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 0.7f;
            settings.MaxStartSize = 1.3f;

            settings.MinEndSize = 0;
            settings.MaxEndSize = 0;

            settings.MinPositionOffset = -0.2f;
            settings.MaxPositionOffset = 0.2f;
        }
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.debris1;

            settings.MaxParticles = 2000;

            settings.Duration = TimeSpan.FromSeconds(4);

            settings.DurationRandomness = 2.0f;

            settings.EmitterVelocitySensitivity = -3.0f;

            settings.MinHorizontalVelocity = -0.4f;
            settings.MaxHorizontalVelocity = 0.4f;

            settings.MinVerticalVelocity = -0.4f;
            settings.MaxVerticalVelocity = 0.4f;

            settings.MinColor = new Color(0, 0, 0);
            settings.MaxColor = new Color(64, 64, 64);

            settings.MinRotateSpeed = -2.0f;
            settings.MaxRotateSpeed = 2.0f;

            settings.MinStartSize = 1.0f;
            settings.MaxStartSize = 4.0f;

            settings.MinEndSize = 0;
            settings.MaxEndSize = 0;

            settings.MinPositionOffset = -0.1f;
            settings.MaxPositionOffset = 0.1f;
        }
Beispiel #8
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        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.smoke;

            settings.MaxParticles = 40000;

            settings.Duration           = TimeSpan.FromSeconds(1.0f);
            settings.DurationRandomness = 0.3f;

            settings.EmitterVelocitySensitivity = 0.1f;

            settings.MinHorizontalVelocity = 0;
            settings.MaxHorizontalVelocity = 0;

            settings.MinVerticalVelocity = 0;
            settings.MaxVerticalVelocity = 0;

            settings.MinColor = new Color(90, 190, 140, 160);
            settings.MaxColor = new Color(0, 255, 130, 160);

            settings.MinRotateSpeed = 0;
            settings.MaxRotateSpeed = 0;

            settings.MinStartSize = 0.3f;
            settings.MaxStartSize = 0.6f;

            settings.MinEndSize = 0.0f;
            settings.MaxEndSize = 0.0f;

            settings.MinPositionOffset = 0;
            settings.MaxPositionOffset = 0;
        }
        //This is the One-Frame "flash" spark that flicks on.
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.bigglow;

            settings.MaxParticles = 64;

            settings.Duration = TimeSpan.FromSeconds(5);

            settings.DurationRandomness = 2.0f;

            settings.EmitterVelocitySensitivity = 0;

            settings.MinHorizontalVelocity = 0;
            settings.MaxHorizontalVelocity = 0;

            settings.MinVerticalVelocity = 0;
            settings.MaxVerticalVelocity = 0;

            settings.MinColor = new Color(255, 160, 0, 80);
            settings.MaxColor = new Color(255, 160, 0, 80);

            settings.MinRotateSpeed = 0;
            settings.MaxRotateSpeed = 0;

            settings.MinStartSize = 1f;
            settings.MaxStartSize = 1f;

            settings.MinEndSize = 100.0f;
            settings.MaxEndSize = 100.0f;

            settings.MinPositionOffset = 0;
            settings.MaxPositionOffset = 0;
        }
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.muzzleflash;

            settings.MaxParticles = 512;

            settings.Duration = TimeSpan.FromSeconds(0.15f);

            settings.DurationRandomness = 0.05f;

            settings.EmitterVelocitySensitivity = 4f;

            settings.MinHorizontalVelocity = 0;
            settings.MaxHorizontalVelocity = 0;

            settings.MinVerticalVelocity = 0;
            settings.MaxVerticalVelocity = 0;

            settings.MinColor = new Color(255, 160, 0, 255);
            settings.MaxColor = new Color(255, 255, 255, 255);

            settings.MinRotateSpeed = -8.0f;
            settings.MaxRotateSpeed = 8.0f;

            settings.MinStartSize = 3;
            settings.MaxStartSize = 4;

            settings.MinEndSize = 0.5f;
            settings.MaxEndSize = 1.5f;

            settings.MinPositionOffset = 0;
            settings.MaxPositionOffset = 0;
        }
Beispiel #11
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        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.smoke;

            settings.MaxParticles = 2000;

            settings.Duration           = TimeSpan.FromSeconds(12f);
            settings.DurationRandomness = 1f;

            settings.MinHorizontalVelocity = 0;
            settings.MaxHorizontalVelocity = 0;

            settings.MinVerticalVelocity = 0;
            settings.MaxVerticalVelocity = 0;

            settings.EmitterVelocitySensitivity = 9.0f;
            settings.EndVelocity = 0.5f;

            settings.MinColor = new Color(255, 160, 0, 128);
            settings.MaxColor = new Color(255, 255, 0, 128);

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 2;
            settings.MaxStartSize = 4;

            settings.MinEndSize = 27;
            settings.MaxEndSize = 29;

            settings.MinPositionOffset = 0;
            settings.MaxPositionOffset = 0;

            // Use additive blending.
            //settings.SourceBlend = Blend.SourceAlpha;
            //settings.DestinationBlend = Blend.InverseSourceAlpha;
        }
        //this is the SPARKS. bad naming!

        protected override void InitializeSettings(ParticleSettings settings)
        {
            int rand = FrameworkCore.r.Next(3);


            settings.TextureName = ParticleTexture.arc1;



            settings.MaxParticles = 2000;

            settings.Duration           = TimeSpan.FromSeconds(0.15f);
            settings.DurationRandomness = 0;

            settings.EmitterVelocitySensitivity = 0.3f;

            settings.MinHorizontalVelocity = -8;
            settings.MaxHorizontalVelocity = 8;

            settings.MinVerticalVelocity = -8;
            settings.MaxVerticalVelocity = 8;

            settings.MinColor = new Color(110, 170, 255, 255);
            settings.MaxColor = new Color(255, 255, 255, 255);

            settings.MinRotateSpeed = -12f;
            settings.MaxRotateSpeed = 12f;

            settings.MinStartSize = 3f;
            settings.MaxStartSize = 2f;

            settings.MinEndSize = 2f;
            settings.MaxEndSize = 2f;

            settings.MinPositionOffset = -1.5f;
            settings.MaxPositionOffset = 1.5f;
        }
Beispiel #13
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        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = "SmokeTexture";

            settings.MaxParticles = 1000;

            settings.Duration           = TimeSpan.FromSeconds(2);
            settings.DurationRandomness = 1;

            settings.MinHorizontalVelocity = -3;
            settings.MaxHorizontalVelocity = 3;

            settings.MinVerticalVelocity = -3;
            settings.MaxVerticalVelocity = 3;

            settings.EndVelocity = 1;

            settings.MinColor = new Color(128, 64, 32);
            settings.MaxColor = new Color(255, 128, 64);

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 4;
            settings.MaxStartSize = 6;

            settings.MinEndSize = 6;
            settings.MaxEndSize = 8;

            settings.MinPositionOffset = -1.5f;
            settings.MaxPositionOffset = 1.5f;

            // Use additive blending.
            settings.SourceBlend      = Blend.SourceAlpha;
            settings.DestinationBlend = Blend.InverseSourceAlpha;
        }
Beispiel #14
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        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = ParticleTexture.smoke;

            settings.MaxParticles = 1000;

            settings.Duration           = TimeSpan.FromSeconds(3);
            settings.DurationRandomness = 1;

            settings.MinHorizontalVelocity = -2;
            settings.MaxHorizontalVelocity = 2;

            settings.MinVerticalVelocity = -2;
            settings.MaxVerticalVelocity = 2;

            settings.EndVelocity = 2;

            settings.MinColor = new Color(16, 16, 16, 192);
            settings.MaxColor = new Color(160, 160, 160, 192);

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 6;
            settings.MaxStartSize = 8;

            settings.MinEndSize = 8;
            settings.MaxEndSize = 12;

            settings.MinPositionOffset = -2;
            settings.MaxPositionOffset = 2;

            // Use alpha blending.
            settings.SourceBlend      = Blend.SourceAlpha;
            settings.DestinationBlend = Blend.InverseSourceAlpha;
        }
Beispiel #15
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 /// <summary>
 /// Derived particle system classes should override this method
 /// and use it to initalize their tweakable settings.
 /// </summary>
 protected abstract void InitializeSettings(ParticleSettings settings);